But how about swing/shake emulation with using a onscreen joystick? This build has this and it's working great. Why not add something similar to master
@weihouya can you tell me why sdm845 has worse performance than sdm835...though according to SOC-L. app sdm845 has 737 GFlops...whereas sdm835 has only 567 GFLOPS....
Simply adding a button to rotate the Wii Remote doesn't fix the fact it's malfunctioning on Android. We'd rather fix it correctly than to keep adding hacks on hacks.
(01-09-2019, 01:15 AM)ROUNAK Wrote: [ -> ]@weihouya can you tell me why sdm845 has worse performance than sdm835...though according to SOC-L. app sdm845 has 737 GFlops...whereas sdm835 has only 567 GFLOPS....
You do realize performance does not rely only on the CPU? Especially on Android...
the wiimote upside down bug will be fixed soon thx to zackhow
(01-09-2019, 04:02 AM)DJBarry004 Wrote: [ -> ]You do realize performance does not rely only on the CPU? Especially on Android...
Bro GFlops represent Graphics performance... Adreno 630>Adreno 540 in terms of graphics..but in terms of dolphin emulator performance Adreno 540>Adreno 630...BUT WHY??????
(01-09-2019, 01:27 PM)ROUNAK Wrote: [ -> ]Bro GFlops represent Graphics performance... Adreno 630>Adreno 540 in terms of graphics..but in terms of dolphin emulator performance Adreno 540>Adreno 630...BUT WHY??????
Well, actually what he means is that the most important hardware for an emulator is of course the CPU, but if the GPU has bad drivers with missing features, the performance will be poor. And it doesn't matter how many GFLOPs or TFLOPs the GPU has.
The problem is that the average android user knows more than all of these engineers working on new hardware and drivers. So it's impossible to talk to them as they already know everything and know that their phone should do all of this just fine, regardless of reality.
(01-11-2019, 10:01 PM)Revenant Ghost Wrote: [ -> ]@weihouya,
There's a problem with build 9331: the language is in Chinese instead of English on the UI. Reverting back to previous build until it's fixed.
Could you also fix the crash after intro in Paper Mario TTYD in OpenGL? It runs fine on Vulkan.
It´s already fixed in master...
@weihuoya Is it possible to run this build with more than 4 CPUs?