Dolphin, the GameCube and Wii emulator - Forums

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for brawl, it can use the GC controller so if both are config'ed, it can conflict. Use the per game config to disable either GC controller or Wiimote.
Don't know if it will, but I hope it helps.
(12-22-2018, 12:14 AM)stizzo Wrote: [ -> ]2018_12_21_14_55_06.mp4
https://www101.zippyshare.com/v/VUaUOie4/file.html

Last  Build, Nokia 8, Android 8.1

Please send the configuration of your dolphin because with me same issue no videos and give the version of gpu driver
https://forums.dolphin-emu.org/Thread-share-my-personal-build-for-android?pid=481044#pid481044

I think the biggest problem, both as the emulator, redistributes the workload on the two cores.

Video decompression algorithm on simultaneous multithreaded data.

Vulkan drivers do the rest.

zulu

Hi thanks for the development. Using this on my android tv box, when I press the back button during a game to bring up the menu to save, it does not work allow me to return back into the game. 


Pressing back again will just close the game and go back to the game select menu. 


Anyone have a work around?


Ty. 
@stizzo what settings do you personally use please?
This is amazing work but all I'm really looking for is to add the Wii motion touch input emulation into the main build , is there any way to get this copied over ? For some reason this bud is slower for me than the main one ...
(12-23-2018, 08:58 PM)zulu Wrote: [ -> ]Hi thanks for the development. Using this on my android tv box, when I press the back button during a game to bring up the menu to save, it does not work allow me to return back into the game. 


Pressing back again will just close the game and go back to the game select menu. 


Anyone have a work around?


Ty. 

press the back button during a game to bring up the toolbar, and it will auto hide in a few second later on android phone. I haven't test it on android TV.
(12-21-2018, 06:56 PM)JosJuice Wrote: [ -> ]I think they mean Super Smash Bros. [NALE01]. It's a Virtual Console release.

thanks, I will try it.

Figanef

Hey guys! First of all, thanks to the Dolphin-Emu Team for developing the Android version in first place, and to weihuoya for tweaking it to make it more playable for devices such as my Galaxy S7 exynos (Android 8.0).

I just wanted to comment my experience with Star Fox Assault played in both versions (official and this branch).

With official build, the most I could get to play it decently was at ~30 FPS by disabling both syncing skip idle and gpu (having it enabled would result in tremendous lag and stuttering). Solved the vulkan issue of black noise in screen by enabling "Immediately present XFB". CPU Overclock @ 60 to keep cutscenes running smoothly.

With weihuoya's build, there was no need to change anything - default settings allowed me to play it @ 50~60 FPS with some lag when too much poligons in screen. No need to overclock CPU.

I hope this is useful.
(12-26-2018, 11:51 PM)Revenant Ghost Wrote: [ -> ]@weihuoya

The settings I use in Need For Speed Underground, Most Wanted and Carbon will not work after version 9211.  The emulator crashes.

If I turn on "Store EFB Copies to Texture Only" in the later versions, the games work with added stuttering.  And I don't want to lower the emulated CPU clock further, because it'll make the few FMV's in the game too choppy.  Any way to fix this?

Need For Speed Underground, Most Wanted and Carbon, gamecube or wii?
what's your device?
Dolphin_5.0-9236(7.0)_MMJ crashes, too ?
can you delete dolphin-mmj directory and try again?