(11-29-2018, 09:38 AM)knight114 Wrote: [ -> ]Just wanted to say thank you so much to weihuoya for the personal build. Surprisingly, most wii and gamecube backups run well on my S8 exynos version. One issue I wanted to ask about is that there is no option to set a real wii remote in wii remote 1-4 settings, only 'Emulated' or 'Disabled'. As I would really like to use one wii remote with this build, is there any chance of adding that support? Thank you. Keep up the great work.
you mean use dolphin bar to play with real wii remote?
The validation layers are a debugging tool for developers - not really an end user tool.
Useful if you want to modify the vulkan backend yourself, but would not do anything useful (other than slow things down a *lot*) otherwise.
(11-30-2018, 06:05 AM)JonnyH Wrote: [ -> ]The validation layers are a debugging tool for developers - not really an end user tool.
You have hit the point.
Quote:Useful if you want to modify the vulkan backend yourself, but would not do anything useful (other than slow things down a *lot*) otherwise.
So you can not do anything anymore.
(11-30-2018, 09:27 AM)stizzo Wrote: [ -> ]You have hit the point.
So you can not do anything anymore.
And the current vulkan backend validates successfully.
The issue is not that dolphin is doing bad things (as defined by the vulkan spec), but the drivers have issues where they differ from what the spec says should be happening.
(11-29-2018, 07:31 PM)weihuoya Wrote: [ -> ]you mean use dolphin bar to play with real wii remote?
Yes. I tried with continuous scanning on but because there wasnt a real wii mote option, couldn't get my wii mote plus to work. Still, really great speeds on wii and gamecube so am enjoying the gamecube side.
(11-30-2018, 10:28 AM)JonnyH Wrote: [ -> ]And the current vulkan backend validates successfully.
The issue is not that dolphin is doing bad things (as defined by the vulkan spec), but the drivers have issues where they differ from what the spec says should be happening.
Yes, I know and I understand it.
Do you know Wine, or in the Linux / Android environment, have you met Chainfire3D or GLtools?
If the road is wrong, you can always order it with a traffic light.
Quite right?
As you can do reverse enginering in hardware, you can always do it in software.
Quite right?
Give to Qualcomm developers, a good lesson.
Every game that I've tried with this build have bad performance compared to official.
Bro, with the latest build, I have huge stuttering. (especially when I clear the Vulkan-Shader cache, so the first time I start the game)
I do not know if it hits something with the last story fix. (and VideoCommon)