THIS PROJECT IS CURRENTLY UNMAINTAINED
I'm not experienced programmer, and I made minor changes in my spare time. hope you like it.
you can donwload apk from github or get code from repository.
there is a apk in release page build for android 7.0 and above (arm64 only).
https://github.com/weihuoya/dolphin/releases
base on dolphin_5.0-8909 and changes:
some ui changes.
some settings changes.
some tweak for android phone.
your build is like dolphin pc version.
some system settings can be changed in real time like ON/OFF efb to ram
this build use Dual Src vulkan hack than mean RE4 work again
lastest code
you can emulate almost all wii motion controls usin gyroscope or touch control etc
wow thanks again
If you are willing to share code, why not try to merge these changes into master? Some of these improvements are neat.
(10-17-2018, 11:24 PM)weihuoya Wrote: [ -> ]I'm not experienced programmer, and I made minor changes in my spare time. hope you like it.
you can donwload apk from github or get code from repository.
there is a apk in release page build for android 7.0 and above (arm64 only).
[link removed due to license violation]
base on dolphin_5.0-8909 and changes:
some ui changes.
some settings changes.
some tweak for android phone.
A small and personal thanksgiving with care :-)
(click on images for original size)
As you can see from the images, there is an increase in performance, with this version optimized for Android, ARM platform, OpenGL-ES 3.x / Vulkan 1.x
The points (certain points) in which I made the screenshots, create problems of heavy downgrade of the performances, in the traditional builds.
My smartphone;
Nokia 8 - Android 8.1 - Qualcomm Snapdragon 835 - OpenGL-ES 3.2, driver version 260.0 - Vulkan API 1.0.61, Driver version 18.613.1305
Special features of this Build Optimized for Android platform and with the following settings set on my device;
- Vulkan backend
- Resolution set to 2x (1280x720)
- Shader filter set FXAA
- no cheat used
fps 30/vps 50/ cpu 100 (with EU version at 50 Hz)
You can see / notice yourself.
PS: OpenGL backend;
Personal Note: for all the envious, the jealous and the bad guys;

(10-18-2018, 08:22 AM)stizzo Wrote: [ -> ]![[Image: Screenshot-20181017-215027.png]](https://i.postimg.cc/yJqyrzMS/Screenshot-20181017-215027.png)
![[Image: Screenshot-20181017-215133.png]](https://i.postimg.cc/s14BT6nv/Screenshot-20181017-215133.png)
![[Image: Screenshot-20181017-215558.png]](https://i.postimg.cc/Mc81mmB7/Screenshot-20181017-215558.png)
(click on images for original size)
As you can see from the images, there is an increase in performance, with this version optimized for Android, ARM platform, OpenGL-ES 3.x / Vulkan 1.x
The points (certain points) in which I made the screenshots, create problems of heavy downgrade of the performances, in the traditional builds.
My smartphone;
Nokia 8 - Android 8.1 - Qualcomm Snapdragon 835 - OpenGL-ES 3.2, driver version 260.0 - Vulkan API 1.0.61, Driver version 18.613.1305
Special features of this Build Optimized for Android platform and with the following settings set on my device;
- Vulkan backend
- Resolution set to 2x (1280x720)
- Shader filter set FXAA
- no cheat used
fps 30/vps 50/ cpu 100 (with EU version at 50 Hz)
You can see / notice yourself.
As far as I can see, the only change I can see that would affect performance here is disabling EFB2Ram for wind waker - it's default on for the current dolphin master (as it's used for some effects like the sun rays, and the pictobox). It should be possible to disable that option on the master version and compare performance?
Unless I'm missing something? I'd be very interested in understanding any changes that affect android performance.
I tried the last ten builds and in addition to some bugfixes, I did not find any performance improvements.
PS: I added the OpenGL backend in PS.
Another heavy game for the Wii system:
Backend OpenGL and Vulkan
2x resolution
FXAA Shader Filter active
Setting PAL60 active (game in EU version)
The rest of the options, unchanged.
The average fps are between 40 and 50, in the most crowded scenes, do not fall below 30.
Something Awesome!
This is all the games, which currently benefit from the increase in performance, all tested by me:
![[Image: Screenshot-20181018-010521.png]](https://i.postimg.cc/LJ2c8TzJ/Screenshot-20181018-010521.png)
(10-18-2018, 02:04 AM)Nintonito Wrote: [ -> ]If you are willing to share code, why not try to merge these changes into master? Some of these improvements are neat.
The code is very rough and hack, it will not get merged to master.