Dolphin, the GameCube and Wii emulator - Forums

Full Version: Conditional EFB scaling to fix bloom
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Any way to set the EFB scale on a game-per-game basis in the games.ini section?
(08-28-2022, 07:34 AM)mdac356 Wrote: [ -> ]Any way to set the EFB scale on a game-per-game basis in the games.ini section?

Unrelated to this branch, the Graphics Mods feature that was merged in recently allows for native bloom res for example.
I think when the scripting portion is completed stuff like that could be possible.
(09-07-2022, 01:54 AM)dreamsyntax Wrote: [ -> ]Unrelated to this branch, the Graphics Mods feature that was merged in recently allows for native bloom res for example.
I think when the scripting portion is completed stuff like that could be possible.

Graphics mods technically allows you to set the scale to anything. The bloom fixes just set it to native. Defining the mods is still per-target though. No wildcard support (yet).
I updated my personal build for fixing bloom without causing a bad shimmer effect. It works on Qt6 now, and can be placed next to dolphin.exe and ran.

https://github.com/TryTwo/dolphin/releases/tag/BloomQt6

Hopefully GraphicsMod will have this feature soon.
(09-24-2022, 11:21 AM)One More Try Wrote: [ -> ]I updated my personal build for fixing bloom without causing a bad shimmer effect. It works on Qt6 now, and can be placed next to dolphin.exe and ran.

https://github.com/TryTwo/dolphin/releases/tag/BloomQt6

Hopefully GraphicsMod will have this feature soon.

"Edit Bloom" doesn't work under D3D11/12 - fails to compile a shader.
(09-24-2022, 10:30 PM)vlad54rus Wrote: [ -> ]"Edit Bloom" doesn't work under D3D11/12 - fails to compile a shader.

Ah, thanks! Completely forgot they tweaked how to write shaders. It'll be fixed in a bit.

.edit should be working now. Same link, redownload.
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