Dolphin, the GameCube and Wii emulator - Forums

Full Version: ARM support for Windows?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
With the new ARM laptop/tablets running Snapdragon SoCs and Windows 10, and probably we'll have many devices of other manufacturers soon, have you guys thought about making a Windows build supporting ARM architecture? I'm curious to know about the driver quality of Adreno on Windows (OpenGL, Vulkan and and DirectX), CPU thermal performance, and wonder if the performance will be too different compared to Android.
I think someone started looking at that here: https://forums.dolphin-emu.org/Thread-co...in32-arm64

It seemed to get to a point where it booted at least - but not sure if that ever got merged upstream?

As for performance - it'll likely be exactly the same as android. Driver stacks may be different (e.g. using MS's DirectX framework instead qcomm doing everything themselves with opengl/vulkan may help some things, for example. Or it may be worse).

As for the JIT and cpu - they'll probably be exactly the same - as the OS doesn't really get involved there.
(08-30-2018, 07:17 AM)JonnyH Wrote: [ -> ]I think someone started looking at that here: https://forums.dolphin-emu.org/Thread-co...in32-arm64

It seemed to get to a point where it booted at least - but not sure if that ever got merged upstream?

As for performance - it'll likely be exactly the same as android. Driver stacks may be different (e.g. using MS's DirectX framework instead qcomm doing everything themselves with opengl/vulkan may help some things, for example. Or it may be worse).

As for the JIT and cpu - they'll probably be exactly the same - as the OS doesn't really get involved there.

Thank you, I'll take a look there.