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Full Version: Metroid Prime Triolgy problem
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despairdude22

So every time I play Metroid Prime Trilogy this graphical issue occurs about 3mins into gameplay.

I do not have any AR or Gecko codes enabled.

https://youtu.be/QH5kGxVx-QY
Is it still happening in latest dev build? What version of Windows you´re using? What are your graphic settings? (Post screenshots of them).

despairdude22

(07-25-2018, 02:13 AM)DJBarry004 Wrote: [ -> ]Is it still happening in latest dev build? What version of Windows you´re using? What are your graphic settings? (Post screenshots of them).

Using build 5.0. Windows 10. And here's the settings:

[Image: 2sH8WIM.png]

[Image: 7WJzMI1.png]

[Image: zREUB38.png]

[Image: ng9KQAL.png]

Also my rig is: Windows 10, Intel I Core 7, Nvidia GTX 980, 16GB Ram
Latest -dev- build, not latest stable.

https://es.dolphin-emu.org/download/?cr=es

You´ll find them at the top.

Try with stock settings after updating (Native IR, no AF, no AA...).
They are using a dev build.

Look at the XFB settings and unified fullscreen resolution.
Turn off dualcore
For reference, this option is found in Config > General
That looks like a variant of the dualcore desync where the game enters a glitched state and grabs old frames. Maybe I'm wrong, but I just tried Metroid Prime 1 from Trilogy not too long ago for an article.
That happened to me sometimes in Prime 3 when alt-tabbing too much or switching between fullscreen and windowed too fast. The only solution was to make my way to a save point while getting dizzy and restart the game lol
It won't happen in single core. I will keep trying to sell people on single core until it catches on.
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