(07-21-2018, 05:07 AM)Nintonito Wrote: [ -> ]Tried wind waker and SMS on vulkan. I think it's actually worse than before, total black screen. Running pixel XL on Android P.
Could be that Qualcomm isn't supporting the SD820 as well as future SoCs.
(07-21-2018, 07:41 AM)Nintonito Wrote: [ -> ]I’m running android P. My drivers are r314 which should be newer than any of the S835 devices.
Considering you are running a beta, that might be the issue. On the other hand, I can't find my driver version anymore

Has anyone tried RE4 vulkan? Still the same fog issue here (sd820) although OGL performance is boosted. Wind waker and twilight princess greatly boosted with vulkan.
There's high chance qcomm could have a regression in r314. I haven't seen this happening for couple of years but previously newer revisions were often breaking dolphin. I'd certainly clean install dolphin, deleting all folders and check logger.ini after that
(07-21-2018, 07:06 PM)Beltrajor Wrote: [ -> ]Has anyone tried RE4 vulkan? Still the same fog issue here (sd820) although OGL performance is boosted. Wind waker and twilight princess greatly boosted with vulkan.
Adreno's vulkan driver still doesn't support dual source blending, and there's no fallback path (openGL uses framebuffer_fetch, but that's not available in vulkan).
So RE4 an dother games that need dual source blending will still look wrong.
(07-22-2018, 02:09 AM)JonnyH Wrote: [ -> ]Adreno's vulkan driver still doesn't support dual source blending, and there's no fallback path (openGL uses framebuffer_fetch, but that's not available in vulkan).
So RE4 an dother games that need dual source blending will still look wrong.
Actually it does, starting with Android P revisions (A530,540,630), just a right time switching to D24:
http://vulkan.gpuinfo.org/displayreport.php?id=3183#features
(07-22-2018, 02:09 AM)JonnyH Wrote: [ -> ]Adreno's vulkan driver still doesn't support dual source blending, and there's no fallback path (openGL uses framebuffer_fetch, but that's not available in vulkan).
So RE4 an dother games that need dual source blending will still look wrong.
Aaah! Ok, tnx for the clarification
(07-22-2018, 03:43 AM)zxcvbad Wrote: [ -> ]Actually it does, starting with Android P revisions (A530,540,630), just a right switching to D24:
http://vulkan.gpuinfo.org/displayreport.php?id=3183#features
Interesting - I'll certainly look into that (assuming it works...) as soon as I get a device with an updated driver.
And also it's a mistake to link android OS versions (oreo, whatever p is going to be etc.) with driver versions. They're *often* updated at the same time, but not always. It's certainly possible for different devices to be using different drivers on the same android OS version, and visa versa.
(07-22-2018, 04:31 AM)JonnyH Wrote: [ -> ]Interesting - I'll certainly look into that (assuming it works...) as soon as I get a device with an updated driver.
And also it's a mistake to link android OS versions (oreo, whatever p is going to be etc.) with driver versions. They're *often* updated at the same time, but not always. It's certainly possible for different devices to be using different drivers on the same android OS version, and visa versa.
So Vulkan in Android P is broken?
(07-22-2018, 04:56 AM)Sievn Wrote: [ -> ]So Vulkan in Android P is broken?
What version of Android you have doesn't tell you what problems there will be with Vulkan. The driver version is what matters, not the Android version.