I really don't understand the attitude of some of the Devs in here.
They do an amazing job of creating an emulator that can run many GameCube games well enough for most users of recent high end phones e.g. Snapdragon 835/845 yet rather than take pride and satisfaction from this, instead they take pleasure from telling users how badly their phones will run games (often wrongly) and whining about driver problems from vendors which is like of Elon musk complained about gravity stopping his rockets from carrying more weight.
Such a strange mentality and a real shame, you actively discourage users from enjoying your work, so sad to see.
(06-29-2018, 03:50 AM)jamster Wrote: [ -> ]I really don't understand the attitude of some of the Devs in here.
They do an amazing job of creating an emulator that can run many GameCube games well enough for most users of recent high end phones e.g. Snapdragon 835/845 yet rather than take pride and satisfaction from this, instead they take pleasure from telling users how badly their phones will run games (often wrongly) and whining about driver problems from vendors which is like of Elon musk complained about gravity stopping his rockets from carrying more weight.
Such a strange mentality and a real shame, you actively discourage users from enjoying your work, so sad to see.
None of the devs here stated anything incorrect. It's more an attempt at limiting expectations - the older builds are "faster" as they simply don't emulate features required for these games (in this case, the scan visor). We don't want people to *think* it's fast and working, only to be caught with an issue that makes the game impossible to complete.
It isn't an attack against you, or any android user, just a statement of fact.
(06-29-2018, 04:03 AM)JonnyH Wrote: [ -> ]We don't want people to *think* it's fast and working, only to be caught with an issue that makes the game impossible to complete.
And we especially don't want people to buy a new expensive phone because they think it runs Dolphin perfectly even though it actually doesn't.
We have a non-trivial number of forum posters here that will post youtube videos of "tech" youtubers "testing" dolphin for a minute in a small handful of games that aren't typically weird to emulate, without clearly showing framerate, and suspiciously leaving out audio. And claims it runs great.
Then about a couple months later, users come in with the same devices and ask why the hell it doesn't work when a youtube video said it would.
Well.
EDIT: And we don't want to just remove the posts that just link to misleading videos because then users would get mad.
(06-29-2018, 03:50 AM)jamster Wrote: [ -> ]I really don't understand the attitude of some of the Devs in here.
They do an amazing job of creating an emulator that can run many GameCube games well enough for most users of recent high end phones e.g. Snapdragon 835/845 yet rather than take pride and satisfaction from this, instead they take pleasure from telling users how badly their phones will run games (often wrongly) and whining about driver problems from vendors which is like of Elon musk complained about gravity stopping his rockets from carrying more weight.
Such a strange mentality and a real shame, you actively discourage users from enjoying your work, so sad to see.
I'm sorry. I think I'm just too used to too many Android users not accepting any arguments. Indeed, many games runs really fine on current mobiles, and I'm very proud about it. But some other games don't, and Metroid Prime 2 is one of them. Emulating this game is really hard - it doesn't run well on half of the current laptops. In this case here, they are blaming this
commit. And fun fact, the progress report even used Metroid Prime 2 as the example *why* you need this. So far for the context, now please re-read their answer after JosJuice explained it:
(06-28-2018, 09:21 PM)DOM Wrote: [ -> ]Ill be damned downloading an older version worked i downloaded a version from 6 months ago and now MP and MP2 are running smooth as butter. Its hilarious how the newer versions brake the games. Anyways thank again Jamster you the real MVP.
I like how users continually think they know this emulator better than the people who have been around it for years, working with it, testing it, and developing it and then have the gull to call out our attitude toward them when they unknowingly break stuff and trot it out as some amazing fix because it's faster.
Congrats.
You literally can't scan objects in Metroid Prime 2 with the build that was linked, that's why it's faster. You have to manually enable the setting in that build to get objects to scan while newer builds automatically enable it.
Using on screen controls scanning doesn't work in Mp2 however if you use any type of controller in my case im using a xboxone controller viaBluetooth scanning works just fine
Certain games like Wind Waker don't need the stuff that lower performance just to get the pictobox working, so it would be nice if you could turn it off natively without using a PC and people would stop promoting outdated versions just to potentially break the game. Not that I'm volunteering.