Dolphin, the GameCube and Wii emulator - Forums

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Shady0808

Yes, we've seen this.
Didn't I heard about that a month ago? But now they actually got "hands on it".
The writer seems to forget that the Switch hardware is downclocked. While it seems to be fairly playable at 3x IR, drops on some areas are mentioned on NVidia Shield.
I still think the difference in clock speeds can be somehow mitigated with the lower level access and the custom APIs the Switch has. There's no Android OS bloat running on the Switch...
Plus Nintendo black magic
There's certainly room for optimizing for a specific GPU/CPU combination, and likely *massive* performance improvements if you make a less accurate emulator that only works on specific games.

Really, the android OS itself doesn't really get in the way of running native code like Dolphin.
I highly doubt the wii shield emulator is running on a JVM, it's probably already native code.
But yeah, Switch probably have low level access API calls that Android doesn't allow, and with game specific hacks and optimisations, it's probably possible. Plus, they probably still have Wii games source code just in case.
(06-15-2018, 07:42 PM)DrHouse64 Wrote: [ -> ]I highly doubt the wii shield emulator is running on a JVM, it's probably already native code.
But yeah, Switch probably have low level access API calls that Android doesn't allow, and with game specific hacks and optimisations, it's probably possible. Plus, they probably still have Wii games source code just in case.

What do you mean? In general, a company like nintendo probably has a huge archive building/room where they keep all the master backups, source and compiled, ofcourse they still have it, it's not that far back.
(07-11-2018, 11:56 PM)Zexaron Wrote: [ -> ]What do you mean? In general, a company like nintendo probably has a huge archive building/room where they keep all the master backups, source and compiled, ofcourse they still have it, it's not that far back.

That exactly matches what DrHouse64 was saying...
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