(06-11-2018, 11:01 PM)raretheme Wrote: [ -> ]Oh phew, I thought the software was going to send an electric current to my bluetooth and catch my laptop on fire haha. But seriously, if I just reinstall the bluetooth driver, does that also removes Zadig?
To remove the libusbk driver, just uninstall the dummy USB device it created in the Device Manager, checking "Delete the driver software".
Then launch "Scan for hardware changes" and Windows should reinstall your original bluetooth drivers, as explained in the
Zadig's FAQs.
Bye,
Lurka
(06-12-2018, 02:19 AM)Lurka Wrote: [ -> ]To remove the libusbk driver, just uninstall the dummy USB device it created in the Device Manager, checking "Delete the driver software".
Then launch "Scan for hardware changes" and Windows should reinstall your original bluetooth drivers, as explained in the Zadig's FAQs.
Bye,
Lurka
Thank you, I guess I must have already uninstalled it when I initially used Zadig

(06-11-2018, 11:01 PM)raretheme Wrote: [ -> ]Oh phew, I thought the software was going to send an electric current to my bluetooth and catch my laptop on fire haha. But seriously, if I just reinstall the bluetooth driver, does that also removes Zadig?
Interesting, do I have to "force" the AC 8260? Or should Dolphin recognize it by default?
As soon as you install libusbk (this is the dummy driver) as the driver with Zadig to your Bluetooth adapter and put Dolphin into Passthrough mode it should pick it up correctly. Unless you are using the ASUS BT-400, I still haven't gotten Windows/Dolphin to detect it as a Passthrough device.
(06-12-2018, 04:57 PM)mstreurman Wrote: [ -> ]As soon as you install libusbk (this is the dummy driver) as the driver with Zadig to your Bluetooth adapter and put Dolphin into Passthrough mode it should pick it up correctly. Unless you are using the ASUS BT-400, I still haven't gotten Windows/Dolphin to detect it as a Passthrough device.
Is this the same with UsbDk driver because Zadig's libubsk doesn't work on my system?
(06-13-2018, 06:04 PM)mstreurman Wrote: [ -> ]How does Zadig not work?
It makes my bluetooth driver unstable to the point where I can't enabled the bluetooth.
(06-15-2018, 09:41 AM)raretheme Wrote: [ -> ]It makes my bluetooth driver unstable to the point where I can't enabled the bluetooth.
Same for me. The bluetooth no longer works after sleep/restart. Could be a specific issue of the Intel 8260. The system turns off the bluetooth adapter, but the libusbk driver could not have an appropriate command to initialize it. The UsbDk driver resolved the problem, because it releases control to the original drivers when the emulation ends.
Bye,
Lurka
(06-09-2018, 09:54 AM)Helios Wrote: [ -> ]You can't be sure. If it's not listed on the wiki, we don't know. Could work beautifully. Could be a dumpster fire that disconnects after 5 seconds. We don't know. Amazon reviews on the adapters don't particularly help either. The quality of the adapter doesn't necessarily translate to how well it'll work in Dolphin.
The only sure fire thing you can do is buy the same bluetooth module the Wii uses online, and do some soldering work to hook it up to USB.
Quick question: Assuming you can access a DolphinBar, is there any real reason to use bluetooth passthrough over the DolphinBar?
It's cool that bluetooth passtrough exists, don't get me wrong. It's just that the DolphinBar is so convenient and works so perfectly that I don't really imagine me using anything else lol. I'm being very careful about turning it off every time I stop using it to not burn the IR LEDs tho haha
wiimote audio works better in many cases.
Sometimes Wiimotion+ titles really don't play nicely without passthrough.
When set up properly with a well tested adapter, pairing up and connecting wiimotes is far simpler.
When using the Dolphin Bar or a BT dongle with the "Emulate a Bluetooth adapter" option in Dolphin, you'll have the following issues:
* Wiimote audio will only work with -TR units (non-TR units output just a garbled mess of noises or no sound at all)
* The latency is higher, making some games (especially if they use Motion Plus) feel "harder" to play if compared with a real Wii
* It's guaranteed to work only with genuine Nintendo Wiimotes (fake/3rd-party units are hit or miss -- most of them won't even sync)
* Some games allows to write or read data into the Wiimote built-in memory (e.g. saving Miis from Mii Channel, storing controller and name settings from Super Smash Bros. Brawl, etc), most of these won't work correctly or the Wiimote will simply disconnect upon trying to use the feature.
* Games that require the Motion Plus have some detection issues (you might need to plug and unplug another accessory -- e.g. a Nunchuk -- before the game notices you have Motion Plus)
You won't have any of these issues with Bluetooth Passthrough assuming you have a BT adapter that works well (e.g. the real Wii BT module modded to USB is fully compatible), so, despite BT Passthrough being a bit more finicky to setup (and limiting the save-state functionality a little), it's overall the best option, anything Wiimote-related that works on a real Wii works the same in Bluetooth Passthrough...