05-27-2018, 02:10 PM
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05-27-2018, 02:50 PM
You can purchase the base 64GB model(OnePlus 6) for $529. Not bad, performance wise. This is probably the best dolphin performance we'll see this year on android. I doubt, the Pixel 3 will be much better. Though, Android P could bring improved drivers that further enhance dolphin's performance.
05-27-2018, 04:39 PM
(05-27-2018, 12:24 PM)Nick Sevarg Wrote: [ -> ]with overclock 50-60% enabledThis breaks games which rely on timing in weird and unpredictable ways. Which is exactly the problem here - there is no magical "just go faster" setting - as then it would be the default.
05-31-2018, 08:22 AM
Overclocking Override Dolphin CPU 50-60% Lower than 100% default helps to increase fps in many cases in some Android devices, mostly old devices with low specs.
Imagine that, when you enable override 100% on Heavy Hardware PC Machine games have glitches freezes/spikes/lags. Android will perform much worst..
At the moment Latest Devices Like OnePlus6 can handle 100%-130% Override some games, OpenGL
I mostly recommend from my personal test disable the overcloking mode for example Resident Evil games, OpenGL
The problem is OpenGL it self with Android devices!
Vulkan perform 30FPS lock and 60FPS lock on Older Devices Like OP3T with supported OS
Meaning if Vulkan Fixed Dolphin will be almost perfect to play games on New Android Devices
I Know the Android Part is far beyond PC Dolphin-Emu, but at the moment technology on mobile emulation is possible!
Any Dolphin Developer know if or when you plan to update Android Vulkan Drivers compatibility with
Android: Oreo 8.0 8.1 Devices ?
CPU: Snapdragon 845
GPU: Adreno 630
Imagine that, when you enable override 100% on Heavy Hardware PC Machine games have glitches freezes/spikes/lags. Android will perform much worst..
At the moment Latest Devices Like OnePlus6 can handle 100%-130% Override some games, OpenGL
I mostly recommend from my personal test disable the overcloking mode for example Resident Evil games, OpenGL
The problem is OpenGL it self with Android devices!
Vulkan perform 30FPS lock and 60FPS lock on Older Devices Like OP3T with supported OS
Meaning if Vulkan Fixed Dolphin will be almost perfect to play games on New Android Devices
I Know the Android Part is far beyond PC Dolphin-Emu, but at the moment technology on mobile emulation is possible!
Any Dolphin Developer know if or when you plan to update Android Vulkan Drivers compatibility with
Android: Oreo 8.0 8.1 Devices ?
CPU: Snapdragon 845
GPU: Adreno 630
05-31-2018, 11:12 AM
(05-31-2018, 08:22 AM)BlackAngel Wrote: [ -> ]Any Dolphin Developer know if or when you plan to update Android Vulkan Drivers compatibility with...
There are currently no plans on trying to root cause driver bugs and add workarounds to dolphin. The buggy drivers should be fixed by the driver suppliers.
05-31-2018, 04:38 PM
(05-31-2018, 08:22 AM)BlackAngel Wrote: [ -> ]Overclocking Override Dolphin CPU 50-60% Lower than 100% default helps to increase fps in many cases in some Android devices, mostly old devices with low specs.
Imagine that, when you enable override 100% on Heavy Hardware PC Machine games have glitches freezes/spikes/lags. Android will perform much worst..
At the moment Latest Devices Like OnePlus6 can handle 100%-130% Override some games, OpenGL
I mostly recommend from my personal test disable the overcloking mode for example Resident Evil games, OpenGL
The problem is OpenGL it self with Android devices!
Vulkan perform 30FPS lock and 60FPS lock on Older Devices Like OP3T with supported OS
Meaning if Vulkan Fixed Dolphin will be almost perfect to play games on New Android Devices
I Know the Android Part is far beyond PC Dolphin-Emu, but at the moment technology on mobile emulation is possible!
Any Dolphin Developer know if or when you plan to update Android Vulkan Drivers compatibility with
Android: Oreo 8.0 8.1 Devices ?
CPU: Snapdragon 845
GPU: Adreno 630
*Overclocking Override Dolphin CPU 50-60% Lower than 100% default helps to increase fps in many cases in some Android devices, mostly old devices with low specs.*
This will cause a lot of issues with a lot of games though, anything from crashes, freezes and graphical glitches to uncompletable games that have no way to correct it except starting a whole new game, or people turn off specific settings that need to be emulated otherwise something doesn't work, e.g. PerfSamples in Super Mario Sunshine or EFB/XFB for the Metroid games, because turning them off makes games run pretty fast, but most of the time also uncompletable.
And then we are not even talking yet about the driver ecosystem on Android, which is a complete and utter broken mess, causing graphical glitches, uncompletable games or games that otherwise run fine on the x86_64 (the PC/MAC) version to completely crash, and this is sadly something the Dev's can't spend their time on to support and create workarounds for (because then the code base would become a mess, because game A on device A needs this patch, but it breaks on device B game B, which runs fine on device A with that patch enabled and so on) and thus should be fixed by getting fully supported drivers, and only Qualcomm, Samsung or whomever the SoC is by can create those. Then once those have been created they need to be updated by the device manufacturer (like HTC, Xiaomi, Samsung, Sony) and finally if your phone is provided by a subscription, let's say Verizon, then it can be that Verizon also needs to implement it on their specific branded version of the phone.
And this is why we don't really support emulated games on Android (Dolphin itself gets as much support as possible)
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