Dolphin, the GameCube and Wii emulator - Forums

Full Version: a question? ... it could be added as a min resolution 480 x 360 or that resolution is
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(05-22-2018, 05:35 AM)Los Wrote: [ -> ]Graphics aren’t pixelated because the scaling to monitor resolution often produces blur.  As for anisotropic filtering,  just because dolphin hasn’t enabled AF doesn’t mean the game itself can’t.  Dolphin doesn’t disable or alter the visual settings of the core game,  it merely offers “enhancements”. Comparing dolphin’s graphics options to pc games is hilariously pointless because they are not the same kind of application.

I'm not comparing the dolphin's graphics settings with the pc games ... I'm referring to the windows dolphin configuration .. we're going to a pc that the dolphin configuration on Android ... what I say that dolphin of pc it has more graphic configurations than in android dolphin and as it shows is the psp android emulator the ppsspp that you put the anti-aliasing to x0 and it looks pixelated ... not like in dolphin
(05-21-2018, 08:17 PM)mstreurman Wrote: [ -> ]True, but I have never seen it go lower than 1x IR, which is what he is asking for... (and I know that would mean a fractional IR.)

Fractional internal resolution did support .5x native resolution, though that option was hidden from the UI a couple of years before fractional IR support was removed. This was done because sub 1x native resolution was terrible and broke basically every game!
What I want to say is, if we could really lower the graphic qualities more. Dolphin on Android could be much better .. how to remove the shadows of the characters or graphics in general, like many emulators of old machines in 3d of capcom, that you could do that and others to improve the user experience in teams low or medium
That won't do what you're hoping for, as we already explained.
(05-22-2018, 05:56 AM)Redison Wrote: [ -> ]What I want to say is, if we could really lower the graphic qualities more. Dolphin on Android could be much better .. how to remove the shadows of the characters or graphics in general, like many emulators of old machines in 3d of capcom, that you could do that and others to improve the user experience in teams low or medium

Dolphin is not whatever other program. This stuff isn’t magically transferable. The overhead to even remove those effects would outweigh the gains from not rendering the effects. Not to mention the fact that games often check visuals for gameplay reasons (which is why many of the existing hacks are incompatible with a ton of games anyways). Even beyond that, you are assuming that this is literally the most pressing limitation, as though hardware limitations are actually the core bottleneck, when in reality it’s hardware utilization and device side inefficiencies in software.

If you want dolphin on android to be faster, focus your attention on improving the android devices, because this crap isn’t dolphin’s fault. While the android port certaonly isn’t a major focus, it is well past the point of being responsible for a device’s inability to run GameCube games. Go beg your manufacturer for better drivers, and stop supporting companies that don’t actually give a crap about thermals and the smaller details in performance.
(05-22-2018, 10:03 AM)Nintonito Wrote: [ -> ]Dolphin is not whatever other program.  This stuff isn’t magically transferable.  The overhead to even remove those effects would outweigh the gains from not rendering the effects.  Not to mention the fact that games often check visuals for gameplay reasons (which is why many of the existing hacks are incompatible with a ton of games anyways).  Even beyond that,  you are assuming that this is literally the most pressing limitation, as though hardware limitations are actually the core bottleneck, when in reality it’s hardware utilization and device side inefficiencies in software.  

If you want dolphin on android to be faster,  focus your attention on improving the android devices,  because this crap isn’t dolphin’s fault.  While the android port certaonly isn’t a major focus,  it is well past the point of being responsible for a device’s inability to run GameCube games.  Go beg your manufacturer for better drivers,  and stop supporting companies that don’t actually give a crap about thermals and the smaller details in performance.
and what do you think I do .. but they go through the lining  


https://ibb.co/dxGSBT

https://ibb.co/hZHpQo
(05-23-2018, 05:11 AM)Redison Wrote: [ -> ]and what do you think I do .. but they go through the lining  


https://ibb.co/dxGSBT

https://ibb.co/hZHpQo

No clue what any of that says... don't speak a word of Spanish.
(05-23-2018, 05:37 PM)mstreurman Wrote: [ -> ]No clue what any of that says... don't speak a word of Spanish, don't even understand what that last part of the sentence is supposed to convey (sorry, not trying to be rude)

sorry ... what I want to say is that he contacted Samsung through the official forum of them and even by email. But nothing for his answer is silence ... so, they make deaf ears, na more
(05-24-2018, 02:13 AM)Redison Wrote: [ -> ]sorry ... what I want to say is that he contacted Samsung through the official forum of them and even by email. But nothing for his answer is silence ... so, they make deaf ears, na more

That is probably because they only listen to developers that have created a piece of testing code so they can see what goes wrong... Which is what the developers of Dolphin have done (OVER 3 YEARS AGO!)
Just telling them: "hey if I do this in this application it doesn't work" doesn't mean anything to them, also: Samsung != ARM / Qualcomm and they need to fix their drivers first before Samsung can imlement said drivers.
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