(05-16-2018, 02:53 AM)JosJuice Wrote: [ -> ]The game is relying on the bounding box functionality of the GameCube GPU.
Dolphin has two implementations of bounding box: One that's fast but only works on certain GPUs, and one that's less fast but works on all hardware (as long as you're using the OpenGL backend). Dolphin normally automatically selects the best one for your hardware, but I've heard of cases where people who are using Android phones had Dolphin detect that the fast implementation would work even though it didn't. (Yet another driver problem...) The line I gave you forces Dolphin to use the slower but more compatible implementation.
What would happen if i used Vulkan, Software, or null options?
Vulkan: It probably won't work, considering how bad Android drivers for Vulkan are.
Software: I suppose it would work, but it would be very very slow.
Null: This backend doesn't emulate bounding box at all, so it won't work, no matter what hardware you use. You also won't get any video output.
(05-16-2018, 02:28 AM)JosJuice Wrote: [ -> ]It seems correct. (There isn't another line saying [Hacks] further up in the file, right? If there isn't one, it's correct, but if there is one, I don't know.)
It doesn't seem correct... He changed the file Dolphin.ini, not GFX.ini (as is apparent by the huge Dolphin.ini at the top

)
(05-16-2018, 03:05 AM)mstreurman Wrote: [ -> ]It doesn't seem correct... He changed the file Dolphin.ini, not GFX.ini (as is apparent by the huge Dolphin.ini at the top
)
Oh no, I gave the wrong file name in the more detailed instructions... Sorry

(05-16-2018, 03:05 AM)mstreurman Wrote: [ -> ]It doesn't seem correct... He changed the file Dolphin.ini, not GFX.ini (as is apparent by the huge Dolphin.ini at the top
)
The GFX.ini file is empty tho?
(05-16-2018, 03:10 AM)RagSagInTheBag Wrote: [ -> ]The GFX.ini file is empty tho?
Yes, that's normal. Just add [Hacks] and BBoxPreferStencilImplementation = True like I described.
(05-16-2018, 03:15 AM)JosJuice Wrote: [ -> ]Yes, that's normal. Just add [Hacks] and BBoxPreferStencilImplementation = True like I described.
Oh okay, i changed what i did wrong and did what you said and yeah i dont think it will let me play still. Thank you for all the helpful information anyways tho

(05-16-2018, 02:53 AM)JosJuice Wrote: [ -> ]The game is relying on the bounding box functionality of the GameCube GPU.
Dolphin has two implementations of bounding box: One that's fast but only works on certain GPUs, and one that's less fast but works on all hardware (as long as you're using the OpenGL backend). Dolphin normally automatically selects the best one for your hardware, but I've heard of cases where people who are using Android phones had Dolphin detect that the fast implementation would work even though it didn't. (Yet another driver problem...) The line I gave you forces Dolphin to use the slower but more compatible implementation.
Bummer, no luck, thanks for the tip! I'll just have to keep waiting on TTYD on android
(05-16-2018, 01:51 AM)JosJuice Wrote: [ -> ]Try this: In /dolphin-emu/Config/GFX.ini, place this line in the [Hacks] section:
BBoxPreferStencilImplementation = True
If that doesn't help, it's probably impossible for you to run that game on your phone. I don't have high hopes that it's going to help, but it's worth a try.
Hello, I have the exact same problem as mentioned above, however I am trying it on my Laptop. Also, I cannot find the path you mentioned, and in the program there is no section for hacks in general, there is AR codes and Gecko codes. Help would be very appreciated, thank you!
This is unusual to happen on PCs. Are your graphic drivers updated? Have you tried other video backends?
Also, moved to Android (as this thread discusses the issue on the Android version). Bistro_Clancy, if you still have issues with this on PC, I suggest opening a new thread instead...