Dolphin, the GameCube and Wii emulator - Forums

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(05-14-2018, 02:56 PM)JonnyH Wrote: [ -> ]Does that not still require gles3?

No, as I understand it(correct me if I'm wrong devs), it uses the software to render the graphics.  I remember when dolphin was first released for android back in 2013, I used that interpreter option so my GLES 2.0 phone at the time(LG Motion 4G) could run it.
it may use a software rasterizer, but I do believe we still need a GLES 3.0 context.
Hmm, I don't think so. If I remember correctly, the old software rendering option didn't utilize GLES 3.0. Here's one vid of it running on the galaxy S3 which is a GLES 2.0 device. https://www.youtube.com/watch?v=cXGwQYN2ebg On a side note, it's amazing how far the android port has come in the last five years.
It has changed since then.
You can say that again. I can remember how amazed I was when a Galaxy S4(SD 600 version) could actually boot up Zelda Four Swords. Tongue
Please make Dlphin with Opengl 2 and Armv7 support Sad

Please,pl,ease.

8 cores should start a game))))
No.⠀⠀⠀
(06-23-2018, 04:09 PM)Cubone Wrote: [ -> ]Please make Dlphin with Opengl 2 and Armv7 support Sad

Please,pl,ease.

8 cores should start a game))))

Not sure if trolling, or just stupid....

If trolling, than you've missed the "fullspeed" buzz-word. Else I might suggest a JIT-less build with software rendering Tongue
4GPU cores + 8 CPU cores can't run any game with 5-10 fps ? ( Max speed CPU : 4x2.000ghz + 4x1.700ghz ?)



even tetris ?  Huh 


I can run  Doplhin on my PC 2008 year (with 9500GT 256mb + Dual core Amd 4400+ 2x2.0Ghz windows 10 x64). And even some games works on 10+ fps!!!! 
What's important isn't how many cores you have, it's how fast a single core can run. And keep in mind that how fast a core runs depends not only on the clock speed but also the IPC.
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