(05-10-2018, 04:37 AM)Shadorino Wrote: [ -> ]It seems to be the most probable yes. It's either that or the recent Windows 10 1803 update. In that case you're screwed for at least the next 5 months.
Hmm, I heard about that in a Cemu or RPCS3 discussion. Do you happen to know what problems people have had with it?
All kinds. It's a real sh*t storm right now on the NVIDIA forum for example.
If there's so many problems with "regular" gaming on just one GPU brand, there's a very good chance that it splashed on AMD as well, as well as emulators.
Like if problems just related to GPU drivers wasn't enough, Microsoft has to give its 2 cents on it.
It's been nothing but a hassle for gaming in general starting 1703. 1607 was the last good one. It went down the toilet after that, in a lot of different ways.
Windows 10 versions :
1507
1511
1607
1703
1709
1803
Windows latest update works fine for me in all my games, emulators and VR. I dunno. Stop rice rocketing your hardware and software.
I did lots more testing last night, including installing the newest AMD drivers to no avail. The only thing I did not try was to roll back to an older driver. I've almost completely given up but I might try that. The test I have been doing has been with Tatsunoko vs Capcom and consists of deleting the GUID shader for this game, deleting the two specialized shaders for it, then starting a fight with Ryu and launching the special hadoken move. Even with asynchronous ubershaders, this produces massive stuttering. Synchronous US is too taxing on my system in general.
I did run some tests with the plain old synchronous compilation method (no ubershaders) and the stuttering was even worse. I guess this proves ubershaders is indeed working for me but its performance is much worse than it was a few months ago for whatever reason. If rolling back the GPU drivers doesn't help, I'll just wait this out and let it resolve itself, whether through future driver or dolphin updates, or when I upgrade my hardware sometime this year.
(05-10-2018, 08:39 AM)Helios Wrote: [ -> ]Windows latest update works fine for me in all my games, emulators and VR. I dunno. Stop rice rocketing your hardware and software.
Microsoft has changed the way exclusive fullscreen works, and it has brought various problems depending on the application. There's also an ongoing stuttering issue with NVIDIA cards with power and thermal limits with GPU Boost :
https://forums.geforce.com/default/topic/1047084/geforce-drivers/stutter-when-perfcap-reason-gpu-z-hit-pwr-thrm/4/
Most recently, the latest WDDM 2.4, first used in driver 397.31 in Windows 10 1803, broke the refresh rate override button (called Turbo Button) on the entire Asus ROG Swift monitor family. NVIDIA can't do anything about it, and has informed Microsoft, but I'm not holding my breath.
(05-10-2018, 09:53 PM)themanuel Wrote: [ -> ]I did lots more testing last night, including installing the newest AMD drivers to no avail. The only thing I did not try was to roll back to an older driver. I've almost completely given up but I might try that. The test I have been doing has been with Tatsunoko vs Capcom and consists of deleting the GUID shader for this game, deleting the two specialized shaders for it, then starting a fight with Ryu and launching the special hadoken move. Even with asynchronous ubershaders, this produces massive stuttering. Synchronous US is too taxing on my system in general.
I did run some tests with the plain old synchronous compilation method (no ubershaders) and the stuttering was even worse. I guess this proves ubershaders is indeed working for me but its performance is much worse than it was a few months ago for whatever reason. If rolling back the GPU drivers doesn't help, I'll just wait this out and let it resolve itself, whether through future driver or dolphin updates, or when I upgrade my hardware sometime this year.
Try rolling back to previous drivers yeah. If it doesn't work it means Microsoft screwed up something again in Windows 10 then.
No luck with rolled back drivers either. I officially give up. Perhaps my system's performance was never as good as I remember it.
I'll just see if I can hunt down a bunch of UID files like I do on Cemu.
Thanks for the help.
Well, it looks like I'm back to Ishiiruka until ubershaders work well on my system again. I would rather have missing graphical elements briefly than the sound issues caused by stuttering. If there were a database of UID's to use with the regular build, that would be an option as well but I don't think those are currently being shared across users.
(05-12-2018, 01:11 AM)themanuel Wrote: [ -> ]I would rather have missing graphical elements briefly than the sound issues caused by stuttering.
Dolphin also has that as an option nowadays.
Yep, the option "Asynchronous (Skip Drawing)" is the same as Ishiiruka's "Async Shader Compilation" option.