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VS works fine on my windows 10 install.
Maybe try not using VS Git/Github support functionality and load the project traditionally.

If you have problems here's how you can disable the Git/Github support package from ever loading up in VS: https://gist.github.com/hmemcpy/5bc6b5cc11050b502ca3

Err.. correction, this is just Git revision support, the Github thing is AFAIK an optional extension which I refused to setup or install when it asked me I think.

I'm just speculating, if anyone uses git or github or both inside VS then they can correct me.

Also delete the hidden .vs folder too to clean things up completely (a reclone over existing repo might not delete it)
(05-21-2018, 01:26 AM)Renazor Wrote: [ -> ]Maybe try not using VS Git/Github support functionality and load the project traditionally.

Uh, I don't know why that would make any difference...
I upgraded a different Win 10 PC's Visual Studio to the latest version and I'm running into the same problem. I followed the instructions in https://github.com/dolphin-emu/dolphin/wiki/Building-for-Windows, same result.
(05-22-2018, 10:57 PM)ryanebola16 Wrote: [ -> ]I upgraded a different Win 10 PC's Visual Studio to the latest version and I'm running into the same problem. I followed the instructions in https://github.com/dolphin-emu/dolphin/wiki/Building-for-Windows, same result.

You developed Dolphin from that VS before? Check the SDK.s The 15.7 installs the 10.0.17134.0 SDK by default without prompt, but it doesn't remove any previous ones.

However, I tried 10.0.17134.0 SDK myself and so far so good, except I didn't try running a game yet.

Well you're trying with CMake right? Shouldn't the title be changed, that you're not using the standard way.
(05-23-2018, 10:18 PM)Renazor Wrote: [ -> ]You developed Dolphin from that VS before? Check the SDK.s The 15.7 installs the 10.0.17134.0 SDK by default without prompt, but it doesn't remove any previous ones.

However, I tried 10.0.17134.0 SDK myself and so far so good, except I didn't try running a game yet.

Well you're trying with CMake right? Shouldn't the title be changed, that you're not using the standard way.
On my primary machine I've built Dolphin before but on the other machine I tested I've never built Dolphin before. I have multiple Win 10 SDKs installed, including the latest. Will this cause problems for building Dolphin? VS doesn't give me any SDK targeting errors. Also, is there a way to build QT2 without CMake?
(05-27-2018, 03:06 AM)ryanebola16 Wrote: [ -> ]I have multiple Win 10 SDKs installed, including the latest. Will this cause problems for building Dolphin?

No. If you don't explicitly get a build error saying that you don't have a certain SDK, there is no problem with the SDKs. I'd suggest ignoring Renazor's advice.

(05-27-2018, 03:06 AM)ryanebola16 Wrote: [ -> ]Also, is there a way to build QT2 without CMake?

Yes. When building it on Windows, you're supposed to build it using Visual Studio's tools without using CMake.
Oh, I looked into this further. Dolphin.exe is being compiled but the VS debugger is using DolphinWx.exe by default. Do you know how to change this?
It's more than one way - Right click on Dolphin project and find "Set as Startup Project" (Qt) then it should save this option thankfully in the user .SUO file which isn't included in repo, however don't resave the SLN solution with the "Save As..." option because a full rewrite like that will make changes to the repo - "Save" and "Save All" is different and will not have this effect so that is safe.
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