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Full Version: Vulkan XFB to texture and ram don't works
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Lithium64

Days ago I was trying to fix purple screens and codec on metal gear solid: twin snakes and I discovered here in the forum that you need to enable XFB to texture and RAM, but it only works on OpenGL and Direct3D backends. When you enable it on Vulkan you get green screens instead of purple and codec is not fixed, Beyond good and evil also needs it to fix purple screens, but the same happens and only works fine with Direct3D and OpenGL backends.


I tested with the latest build 5.0-6362 on Windows 10 and Ubuntu 17.10.

My specs are:

i3 4150 3.50ghz
DDR3 12 GB
AMD R7 260X 2GB VRAM