This code should work for running Tornado Outbreak at 60fps, but it still drops to 30fps when too much is happening, so you would need to overclock it. This won't help the game run better, so you probably won't find this code to be very useful.
$60fps [Nick Reynolds]
040846D0 60000000
How did you create the code? Just wondering.
I'm really not an expert at this kind of thing, and I'm sure there are less random ways of finding a code like this. I was just checking out some functions connected to the function "VIWaitForRetrace". That doesn't always work.
What else can you create using Dolphin's debug mode? If I were to create a gecko code that would allow the player to bypass the sunlight without being stunned, how would I do that? What function would I look for?
I wouldn't have any idea how to do that. To get the VIWaitForRetrace function to show up, I have go to symbols>generate symbols from>signature database. The problem is, most of the functions in the game are still not going to be labeled, so you wouldn't be able to find the right function just by scrolling through the list. There would still be a way to figure out which function has something to do with being stunned by sunlight, but I wouldn't know a good way to figure it out.
(02-28-2018, 12:11 PM)Larryeedwards Wrote: [ -> ]What else can you create using Dolphin's debug mode? If I were to create a gecko code that would allow the player to bypass the sunlight without being stunned, how would I do that? What function would I look for?
Do you get stunned for a certain duration of time? Do Cheat Manager -> Cheat Search while frame stepping and look for a value that increases each frame you're stunned and if that doesn't work look for something that decreases each frame. Counters/Timers can work either way. You'd find multiple counters that way, but a stun counter would likely stop changing after the stun is over. Leave the search box empty and just do greater than or less than. Before the stun occurs you can search for a value that's "equal" / unchanging.
If something like that doesn't work, you'd probably have to find the character's position in memory and then look around that code for something that prevents movement (stun does that, right?).
Yes. once the player attempts to go near the sunlight three animations play for the main character Zephyr. First the tornado will shrink and the game plays Zephyr's flipping animation for a brief second,then as soon as the animation ends Zephyr's stunned animation will start to play. Then the animation goes back to a random idle animation. (Idle,idle02,and idle03)