Dolphin, the GameCube and Wii emulator - Forums

Full Version: The latest versions of Dolphin have broken many games and left them unusable
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There is a difference between throttling and it happening to the point where you can feel it severely affecting whatever you're doing to keep temperatures in check. In my experience dolphin does not cause the latter to it.
Well, terms as `much cooler` means nothing without technical data.

Every phone throttles, to save temp or to save battery.

And since its still a 14nm chip, I guess it wont be any different from most 14nm chips.
(02-01-2018, 12:07 AM)HectorMusso Wrote: [ -> ]The latest versions of Dolphin have broken many games and left them unusable, I've done recent tests thoroughly in NVIDIA SHIELD ANDROID TV 2017 and this has happened (video in progress)

* Project Zero 4 (Fatal Frame 4) (Wii) Works correctly with version 5.0-3617 and later but DOES NOT WORK on v5.0-62xx

* Metal Gear Solid The Twin Snakes (GCN) Works correctly in 5.0-3617 but does not work in current versions (5.0-62xx)

* Mario Kart Double Dash (GCN) Works correctly in 5.0-3617 but in current versions it has a lot of LAG

* Resident Evil 1 Remake (GCN) Works correctly in 5.0-3617 and later but DOES NOT WORK in current versions 5.0-62xx

* Star Fox Adventures (GCN) Works moderately in 5.0-3617 slow gameplay but DOES NOT BEGIN in current versions 5.0-62xx



--------- Version 5.0-3617 gives an error when entering options to change the screen resolution, stops the emulator!!!!!!!

Is 3617 more stable than 1626? Has higher compatibility?
(02-23-2018, 11:16 AM)Haze89 Wrote: [ -> ]Is 3617 more stable than 1626? Has higher compatibility?

Please try the latest Dev versions first rather than some random cargo cult version because someone once told you it "felt better". If you have regressions please try to bisect which version introduced the issue, then the devs may actually have a chance of fixing things!

Also bear in mind you may have to clear the app data and dolphin-emu directory (defaults to /sdcard/dolphin-emu) when changing versions - some things that introduce new configs or change the meaning of values could cause weird stuff to happen otherwise.
To help you out the, the last working version regarding the problem with the Resident Evil 1 remake was 5.0-5833. The next available build (5.0-5874 Hybrid xfb #5498) led to the error:

Code:
GFX FIFO: Unknown Opcode (0xfe @ 0x15fd7fb01, preprocess=false).
This means one of the following:
* The emulated GPU got desynced, disabling dual core can help
* Command stream corrupted by some spurious memory bug
* This really is an unknown opcode (unlikely)
* Some other sort of bug

Further errors will be sent to the Video Backend log and
Dolphin will now likely crash or hang. Enjoy.

Code:
Illegal command fe
CPBase: 0x01100000
CPEnd: 0x0113ffe0
CPHiWatermark: 0x0003c000
CPLoWatermark: 0x00020000
CPReadWriteDistance: 0x00000020
CPWritePointer: 0x01100b20
CPReadPointer: 0x01100b00
CPBreakpoint: 0x00000000
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_BPInt: false
bFF_Breakpoint: false
bFF_GPLinkEnable: true
bFF_HiWatermarkInt: true
bFF_LoWatermarkInt: false

I tried this with the PAL version (GBIP08) on Android and macOS with the same result.
We fixed the PAL game crash later on with Hybrid XFB.
Okay, that's strange. I still experience the Resident Evil 1 crash with current builds. Is there any special non-default setting required?
I tried the current build 5.0-8892 on macOS and Android (Nvidia Shield TV). Am I the only one still having the mentioned error when trying to start the PAL version of Resident Evil? Confused

OM617

5.0-3617 is playable to me as well. 5.0-13178 crashes a few seconds into the opening level. This happens no matter what settings I use.
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