01-25-2018, 05:50 AM
I was playing Sin & Punishment: Star Successor last night, and in some places I noticed a lot of slow down despite the music and audio playing at the correct speed. I have played this game on console before, and while it does slow down here and there, it was never as significant. It goes without saying that I was not using an ancient version of Dolphin with asynchronous audio. I didn't have time stretching enabled either.
This isn't a bug report or a request for help, I just want to know whether I'm going crazy! I was running a Virtual Machine in the background AND I had exclusive Ubershaders enabled, so I wouldn't be surprised to learn that my computer was over-taxed. I just don't understand why the music kept playing at normal speed. I never checked Dolphin's FPS counter either.
Has this behavior been known to happen?
This isn't a bug report or a request for help, I just want to know whether I'm going crazy! I was running a Virtual Machine in the background AND I had exclusive Ubershaders enabled, so I wouldn't be surprised to learn that my computer was over-taxed. I just don't understand why the music kept playing at normal speed. I never checked Dolphin's FPS counter either.
Has this behavior been known to happen?