There was a feature in 5.0 called Enable Idle Skipping. That needs to be put back in the current development build because Resident Evil 2 and 3 won't play properly.
That feature was intentionally removed per having multiple problems. It's not going to be added back
(01-11-2018, 10:31 AM)envisaged0ne Wrote: [ -> ]That feature was intentionally removed per having multiple problems. It's not going to be added back
I'm sorry to hear that. Is there anything being done to fix the problem with Resident Evil 2 and 3's audio problems with the current development builds? I might have some ideas if I knew more. In the mean-time, I will switch between builds.
Idle skipping is enabled by default, as far as I'm aware. Otherwise the emulated CPU would just waste host CPU cycles spinning. Do you mean that it worked previously when you *disabled* idle skipping?
(01-11-2018, 04:22 PM)Stenzek Wrote: [ -> ]Idle skipping is enabled by default, as far as I'm aware. Otherwise the emulated CPU would just waste host CPU cycles spinning. Do you mean that it worked previously when you *disabled* idle skipping?
In Resident Evil 2 and 3 the audio cuts in and out if you disable idle skipping in dolphin 5.0
If it's enabled the audio is fine. In builds past 5.0 it is removed entirely because of other problems they said. It isn't enabled by default. It is removed.
Idle skipping is always turned on, starting with Dolphin 5.0-948. We've only removed the ability to turn it off, not the feature itself. The audio regression in Resident Evil 2 and 3 is because of an unrelated reason, the removal of the ARAM DMA hack in 5.0-560.
(01-11-2018, 05:09 PM)JosJuice Wrote: [ -> ]Idle skipping is always turned on, starting with Dolphin 5.0-948. We've only removed the ability to turn it off, not the feature itself. The audio regression in Resident Evil 2 and 3 is because of an unrelated reason, the removal of the ARAM DMA hack in 5.0-560.
Oh so that's the reason. Is the ARAM DMS hack coming back?
(01-12-2018, 01:39 AM)Helios Wrote: [ -> ]Nope.
Why?
Because it's a hack that masks the underlying issue.
I'm guessing you can work around it by setting audio to LLE.