12-29-2017, 10:29 AM
Hi folks,
Recently I got new issues with the newest development builds for Windows x64. I know, those builds are not supposed to be very stable, but I use them for only one reason: Vulkan support.
Until recently, it worked perfectly well on my laptop (Windows 10 x64, Intel i7-5700HQ @3.5GHz, nVidia GTX970M), much better than DirectX 11. But starting from build 6092, 2 issues showed up :
I don't know if you were already aware of these issues, but there you go. By the way, have you an idea of the last development build that has not those issues (I really like the Vulkan support)?
Recently I got new issues with the newest development builds for Windows x64. I know, those builds are not supposed to be very stable, but I use them for only one reason: Vulkan support.
Until recently, it worked perfectly well on my laptop (Windows 10 x64, Intel i7-5700HQ @3.5GHz, nVidia GTX970M), much better than DirectX 11. But starting from build 6092, 2 issues showed up :
- Loading GameCube BIOS (to show the main menu or simply when starting a game) makes Dolphin instantly crash. Doesn't happen with DirectX 11
- On some games (like TimeSplitters 2 or Future Perfect), emulators bugs with message "Failed to send command buffers", sent in an infinite loop. Can only close the emulator through Window's task manager
I don't know if you were already aware of these issues, but there you go. By the way, have you an idea of the last development build that has not those issues (I really like the Vulkan support)?