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Full Version: Both Zelda Games on Cube Blurry
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On twilight princess the upper right, where the map is suppose to be is blurry.

On windwaker it's much worse where almost the entire screen is blurry. Any idea how to fix this?
(11-17-2009, 04:52 PM)wingzrow Wrote: [ -> ]On twilight princess the upper right, where the map is suppose to be is blurry.

On windwaker it's much worse where almost the entire screen is blurry. Any idea how to fix this?

I get the same thing, at least in Wind Waker.

It seems to me like a depth-of-field effect was implemented, or rather attempted to be implemented, and now the entire screen is blurred including Link.

My solution has been to keep using an old svn revision. I believe I am on 4438 right now and all is well. I will be waiting till this issue is resolved before updating to a newer build. Sad because I think I saw somewhere along the lines in the new builds that Killer 7 was fixed =( been wanting to play that on Dolphin for a long time now.

keym

Enabling the Zelda bloom hack seemed to fix it for me, at least in WW's case.
or just use the Direct3D9 Plugin..... you don't need a hack and you will get more frames.... 1/3 at many games.... on zelda too Wink


give it a try!


i played wind waker to 100%..... everywhere i got fullspeed.....

-----------------
E8400 @ 3,6
GTX 295

you don't need that much on wind waker to play it with fullspeed....

michaelis

I play often this two games and I liked both games, but Twilight Princess was way better than wind waker. it had more dungeons, great controls(on wii), amazing plot, the best graphics for a zelda game so far, it goes on forever!
(11-18-2009, 09:58 PM)michaelis Wrote: [ -> ]I play often this two games and I liked both games, but Twilight Princess was way better than wind waker. it had more dungeons, great controls(on wii), amazing plot, the best graphics for a zelda game so far, it goes on forever!

yes thats true... but...

in which way does it help with his problem? ^^"
On wind waker all vulcano area is quite nasty.
It's not for the sake of performance, but actually how the game runs on real hardware. The only problem is, the game was designed to run at 640x480 so on real hardware that depth of field blur wasn't incredibly noticeable. Now you can have a super high resolution and it makes the effect far more viewable and very ugly.

I believe the "fix" to remove it is to simply use "Copy EFB to system RAM" instead of "Copy EFB to GL Texture" in the advanced options of the graphics plugins.
Now when our hero is close to fire we see 2 persons Smile
Hi i have a problem with zelda tp (cube version) it runs quite good for now, but the upper left quarter of the screen is blurry and it seems moved down by some pixels (about 5) so it dosen't seem symmetric (when a face is there for ex.) Using d3d pulgin tried some options there without change. My spec core2quad q9300 3ghz 4gb 1066mhz geil ram, ati hd 4850 crossfire win 7 64.
Does this problem exist by anyone else? Awaiting your comments for poss. solutions or anyt. else. Thank you
PSConfusedory my mother tongue isn't english :O
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