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Ok, is there any config to make it to not desync?
Thought I saw one on there recently, but a quick look through the open and recently closed proved me wrong regarding netplay and wiimotes ¯\_(ツ)_/¯

There are some PRs for improving controls though, no idea if they'll impact netplay.

As for trying to not desync, have you tried the latest dev builds?
yes i tried.
The way you set up wiimotes for netplay differs from the way you do it for gamecube controllers, and it's very easy to mess it up.

1st try disabling all wiimotes on both clients and see if the game is able to play the intro without desync. If so, you only need to properly set up the wiimotes. If it's not able to playback the intro with all wiimotes disabled, have fun with figuring out which wii related file is causing this.

For wiimote netplay, you need to set the wiimotes the same way on both clients, while the 2nd player actually needs to configure his 2nd wiimote. Sorry that i never got to properly fix this.
(12-07-2017, 08:58 AM)mimimi Wrote: [ -> ]The way you set up wiimotes for netplay differs from the way you do it for gamecube controllers, and it's very easy to mess it up.

1st try disabling all wiimotes on both clients and see if the game is able to play the intro without desync. If so, you only need to properly set up the wiimotes. If it's not able to playback the intro with all wiimotes disabled, have fun with figuring out which wii related file is causing this.

For wiimote netplay, you need to set the wiimotes the same way on both clients, while the 2nd player actually needs to configure his 2nd wiimote. Sorry that i never got to properly fix this.

Thanks.
(12-07-2017, 08:58 AM)mimimi Wrote: [ -> ]The way you set up wiimotes for netplay differs from the way you do it for gamecube controllers, and it's very easy to mess it up.

1st try disabling all wiimotes on both clients and see if the game is able to play the intro without desync. If so, you only need to properly set up the wiimotes. If it's not able to playback the intro with all wiimotes disabled, have fun with figuring out which wii related file is causing this.

For wiimote netplay, you need to set the wiimotes the same way on both clients, while the 2nd player actually needs to configure his 2nd wiimote. Sorry that i never got to properly fix this.

Thank you, it worked, i need the buffer so it doesn't lags
Real wiimote supported?
(12-19-2017, 08:57 AM)BaltaGamerYT Wrote: [ -> ]Real wiimote supported?

No.
(12-07-2017, 08:58 AM)mimimi Wrote: [ -> ]The way you set up wiimotes for netplay differs from the way you do it for gamecube controllers, and it's very easy to mess it up.

1st try disabling all wiimotes on both clients and see if the game is able to play the intro without desync. If so, you only need to properly set up the wiimotes. If it's not able to playback the intro with all wiimotes disabled, have fun with figuring out which wii related file is causing this.

For wiimote netplay, you need to set the wiimotes the same way on both clients, while the 2nd player actually needs to configure his 2nd wiimote. Sorry that i never got to properly fix this.

What does it mean 2nd  wiimote ?  Is it the control setting port 2 or..? 
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