Hi all,
I am running Core i5 3.2Ghz
8GB DDR4
GTX 1080
Western Digital 2TB and 256GB solid State for OS
I am getting occasional frame drop during transition screens and sometimes in the games. I have ubershaders on hybrid and custom XFB on hybrid. Im upgraded from 1050 TI and it didnt solve the problem...I am running the the most current version of dolphin from 4 days ago. 59XX i want to say 5932 but not sure. Please let me know if I need the 1080 or can I go back to the 1050 and also are there video settings I need to change. I am using vulkan backend.
Do the frame drops happen if you use the D3D11 backend with the same settings?
You should absolutely be running everything at full speed assuming that i5 has some sort of turbo.
A 1050ti should be more than enough for ubershaders.
Try what KHg8m3r said and set the graphics backend to D3D11. you may just be hitting a stupid nvidia driver limitation we can't do much about in the other backends
(12-02-2017, 11:53 AM)Helios Wrote: [ -> ]You should absolutely be running everything at full speed assuming that i5 has some sort of turbo.
A 1050ti should be more than enough for ubershaders.
Try what KHg8m3r said and set the graphics backend to D3D11. you may just be hitting a stupid nvidia driver limitation we can't do much about in the other backends
I set it to openGL and it seemed better, I will try d3d and let you know after I switch the cards out...Also which setting is for the hybrid xfb is that when i uncheck everything and let it do ram and texture? On another note, is dolphin ever going to attempt wii-u emulation since the hardware in the U was so similar to the wii and the cube? I know this isnt the right forum for this question so sorry.
Wii U hardware is not similar at all. We will never implement Wii U emulation.
Also, try just setting your config back to defaults by deleting GFX.ini in Documents/Dolphin Emulator/config/
Most users should only ever need to touch the graphics settings in General and Enhancements. Try to leave the stuff in Advanced and Hacks alone as much as possible. We take care of those settings silently in GameINI anyways.
D3D11 + Hybrid ubershaders should get rid of the stuttering entirely. And of course, internal resolution and ansio filtering to whatever your preference is.
(12-03-2017, 12:15 PM)Helios Wrote: [ -> ]Wii U hardware is not similar at all. We will never implement Wii U emulation.
To clarify for OP, the GPU in the Wii U is
massively different.
(the CPU isn't really all that far removed architecturally, but as the OG Xbox can attest to, GPU emulation can be quite the bottleneck when it comes to creating a functioning emulator let alone an accurate one)
Just because it's a PPC CPU, doesn't mean it's similar. Multiple cores throws a bunch of wrenches into that.
(12-03-2017, 01:49 PM)Helios Wrote: [ -> ]Just because it's a PPC CPU, doesn't mean it's similar. Multiple cores throws a bunch of wrenches into that.
Indeed it uses the PPC ISA, but I was referring to how it actually uses the very same PowerPC 750 architecture, of course with "moar cores!".
One could compare this to the difference between the Pentium M and the Core Duo (not Core 2 Duo).
(12-03-2017, 03:05 PM)Nintendo Maniac 64 Wrote: [ -> ]Indeed it uses the PPC ISA, but I was referring to how it actually uses the very same PowerPC 750 architecture, of course with "moar cores!".
One could compare this to the difference between the Pentium M and the Core Duo (not Core 2 Duo).
Didnt mean to get this so far off topic, my simple question was asked because I feel like even though CEMU is making leaps and bounds, I have NEVER seen a team as dedicated as the team behind dolphin. You guys are active in development and no matter when I make a post of a question or a bug it is responded to almost immediately. To get back on topic, I changed my backend to d3d11 and it makes it slightly better but, I think I am explaining the issue slightly wrong. This momentary and I mean momentary sometimes you dont even notice it frame drop is usually only during transition frames and does not affect the game at all. I am just looking to see if it is settings and I can get even closer to perfect or is it just a limitation for now and there is nothing I can do about it.
Sounds like either shader compilation or just frame pacing issues.
Try turning on v-sync.
If you have ubers on hybrid on D3D11, you should not be hitting shader compilation stutter at all ever. Maybe hybrid XFB broke something. Not sure.