(11-30-2017, 02:34 AM)mstreurman Wrote: [ -> ]I'm running with a nVidia card and Ubershaders, so I should always use D3D11, which I do.
A few of the games (one I know for sure is Band Hero) stutter even on the real console, but never desync sound and video. So I really do not know what is wrong here, maybe indeed an issue with EFB access in the new Hybrid XFB.
Does this also happen on older versions of Dolphin, just to check if it is a regression?
I can't be more categorical at the moment, just talking from memory but it's a problem I noticed first months ago when I became interested in getting these games set up in Dolphin so that my kids could play them. I can check older versions when I get home.
I suspect I run into some problems many other users don't see because I have an AMD card which probably puts me in the minority. This particular issue may or may not be related but my next card will be an nVidia one. I'm considering either the GTX 1060 or waiting to see what the next year brings.
Doubt your GPU is the problem. AMD is sufficiently fast on D3D or Vulkan.
(11-30-2017, 04:03 AM)Helios Wrote: [ -> ]Doubt your GPU is the problem. AMD is sufficiently fast on D3D or Vulkan.
No, I'm referring to possible driver issues. I think its just specific hardware combinations not playing well with specific combinations of settings in Dolphin. There are probably multiple factors at play and when I report an issue somebody else can't reproduced it because they don't have my same settings and hardware. I also see people reporting issues that I don't have.
It's all part of the world of emulation and PC gaming. You can usually get exactly what you want and get more than you do with consoles but you have to be willing to work for it.

(11-29-2017, 06:58 PM)mstreurman Wrote: [ -> ]I know this probably has been asked you many times before but are you using the latest devbuild? Because it should lock up after every song you successfully complete because of a bug (report has already been made) (at least with my generated NAND it does since I cannot reach my original Wii right now to create a good new NAND (I live in a different country now and left my Wii at my Mom's place))
I added my own testing results to your bug report. Basically, from the GH games, only Band Hero and GH5 hang for me at the end of the first song. The only GH games I did not have for testing are Van Halen and Aerosmith. The others did not hang between songs and all now work great for me with Skip EFB Access From CPU.
I did have a severe graphics corruption on World Tour which slowed down the game to a crawl in the middle of a song, forcing me to exit Dolphin, but it only happened once among several songs. I'm not sure if this is due to the aforementioned hack or a different bug altogether.
I should mention that even through the NAND I'm using on Dolphin is a straight dump from my Wii, it does have a few custom IOS's so if the NAND is the issue here, my results could be compromised. I've been meaning to import a NAND backup from my Wii that I did with the HBC before installing any other hacks.
It seems to me like the problem is with the game trying to contact Activision servers or the NWFC but it's just a hunch.
(11-29-2017, 01:16 PM)Helios Wrote: [ -> ]Yes.
Would you mind posting your dolphin and gfx ini file contents to see if that gives me a clue as to why I need to skip efb access from CPU on my system in order to run GH at full speed while you don’t with the same CPU clocked lower?
Thanks.
Can't be bothered. The system isn't hooked up at the moment.
It was pretty much just stock settings on D3D11 with IR set to 3x because I had an HD 7770 in it.
EFB Access to CPU can be stupidly demanding when setup in some ways. We could ask stenzek about it, but, if the game is using it, we shouldn't disable it. The game is obviously using it for something... you can always disable it yourself if you're just trying to play the game and don't care about some remedial feature working. If you can make custom characters, it may be using that for colors.
(12-02-2017, 11:51 PM)JMC47 Wrote: [ -> ]EFB Access to CPU can be stupidly demanding when setup in some ways. We could ask stenzek about it, but, if the game is using it, we shouldn't disable it. The game is obviously using it for something... you can always disable it yourself if you're just trying to play the game and don't care about some remedial feature working. If you can make custom characters, it may be using that for colors.
Thanks. In my case, it's either disabling it and taking my chances or the game is basically unplayable so it's really no choice for me.
Just in case a weird setting has been set accidentally that breaks things, have you tried using a portable.txt file to temporarily reset DOlphin's settings to default?
If we batch EFB Access well it isn't too slow usually. It's possible we're doing something wrong, though.