11-18-2017, 04:33 AM
I havent used Dolphin in a very long time, but I did use it back in the day on this system to play Xenoblade and never had any stability issues. There was only D3D9 back then iirc.
Now it runs alot better with D3D11, although menuing is much slower, used to load instantly and now it takes 3 seconds in every menu, but my main issue is that the emulator randomly crashes - picture freezes and the music gets stuck in a loop. Dolphin main window does respond to "stop the emulation" button, but fails to actually stop the emulation, have to do it a second time after which it terminates the whole program.
Now here is the part where it gets weird: these crashes seem to only occur when using HD texture pack - I'm not 100% certain on this, as the crashes are random and occur about every 4 hours on average and I simply have not played enough hours without the HD textures as it is quite unpleasant. They also only happen during combat - a taxing activity for hardware.
I'm having a hard time understanding how exactly can HD texture pack cause the emulation to become randomly unstable. I mean, its just a bunch of .dds texture files and since I can hardly find any mention of this issue then whatever is going on must be specific to my aged system.
My best guess is that the cpu / gpu threads get too far apart due to increased load caused by these textures on my system and the whole thing crashes? But I really have no idea what I'm talking about here as I'm basing this solely on the existance of a "sync gpu / cpu threads" setting thats supposed to prevent "random freezes", whatever that means, "freeze" is a very ambiguous word, can mean "stutter", can mean "crash", who knows. Unfortunately that setting also murders performance so its not really a viable solution for me.
I have tried alot of different settings, including running in opengl, but nothing makes this problem go away. I even tried loading only about 1/4th of the HD textures, thinking that its some sort of memory issue, but it still crashed eventually.
These crashes happen both on the latest dev build and Ishiiruka, but they likely happen on much older versions also. I cant test this on the stable builds unfortunately as those are so old that they dont even load the texture pack properly (something to do with newer texture format that only recently became supported.).
At this point I would just like to know what exactly causes this issue.
Now it runs alot better with D3D11, although menuing is much slower, used to load instantly and now it takes 3 seconds in every menu, but my main issue is that the emulator randomly crashes - picture freezes and the music gets stuck in a loop. Dolphin main window does respond to "stop the emulation" button, but fails to actually stop the emulation, have to do it a second time after which it terminates the whole program.
Now here is the part where it gets weird: these crashes seem to only occur when using HD texture pack - I'm not 100% certain on this, as the crashes are random and occur about every 4 hours on average and I simply have not played enough hours without the HD textures as it is quite unpleasant. They also only happen during combat - a taxing activity for hardware.
I'm having a hard time understanding how exactly can HD texture pack cause the emulation to become randomly unstable. I mean, its just a bunch of .dds texture files and since I can hardly find any mention of this issue then whatever is going on must be specific to my aged system.
My best guess is that the cpu / gpu threads get too far apart due to increased load caused by these textures on my system and the whole thing crashes? But I really have no idea what I'm talking about here as I'm basing this solely on the existance of a "sync gpu / cpu threads" setting thats supposed to prevent "random freezes", whatever that means, "freeze" is a very ambiguous word, can mean "stutter", can mean "crash", who knows. Unfortunately that setting also murders performance so its not really a viable solution for me.
I have tried alot of different settings, including running in opengl, but nothing makes this problem go away. I even tried loading only about 1/4th of the HD textures, thinking that its some sort of memory issue, but it still crashed eventually.
These crashes happen both on the latest dev build and Ishiiruka, but they likely happen on much older versions also. I cant test this on the stable builds unfortunately as those are so old that they dont even load the texture pack properly (something to do with newer texture format that only recently became supported.).
At this point I would just like to know what exactly causes this issue.