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Hello, there is currently a threat on gbatemp.com about porting Dolphin to UWP so it can be play on the Xbox one/s/x. It requires someone with the knowledge of knowing how to do this sort of stuff, people on the website are trying to do it with little success as they are busy atm. I am looking for someone to help us port Dolphin to UWP so we can live our dreams of playing gamecube and wii games on the Xbox one. The project also has a $50 bounty on it, so if someone who knows how to do this and would like a nice little paycheck I highly suggest you check this out, thank you! Smile

https://gbatemp.net/threads/bounty-for-porting-dolphin-to-uwp.485397/
(11-15-2017, 10:44 AM)SFGChamps Wrote: [ -> ]Hello, there is currently a threat on gbatemp.com about porting Dolphin to UWP so it can be play on the Xbox one/s/x.


We're pretty sure it won't go anywhere. We're not particularly threatened.

Also, 50 bucks lol
(11-15-2017, 11:17 AM)Helios Wrote: [ -> ]We're pretty sure it won't go anywhere. We're not particularly threatened.

Also, 50 bucks lol

What do you mean threatened? And yes $50, that might not seem like much to some but its something. If I could do that I would do it for the $50, I don't care that I make more than $50 in less than a hour, $50 is still $50. I don't see the issue asking people for help, just because you have a social status and a big ego it does not mean that people can not help... I still don't see how I am trying to threaten someone by asking for help.
I was just poking fun at your typo, relax.

Anyways, it will likely take far more than $50 to get anybody to care about porting Dolphin to UWP. You're assuming it'll take a few hours. Or even a day. That is not true in the slightest. Designing an entirely new, feature complete UI would take hours of work, on top of making sure the D3D backend actually works and doesn't require any sort of workaround.

Also, what determines when this bounty has been met? I mean, lets say somebody spends a day and makes a shitty UI that can't touch config at all, and it only runs in interpreter mode with heavy graphical defects? Well, it's been ported! Thanks for the $50! Even though the time it took to crap that out is still worth way more than $50.

Third, what about maintaining it? I'm not aware of any regular contributor interested in maintaining this, so upstreaming it and saying it's our problem is a tough sell.

Finally, there's the issue that the CPU is still pitifully weak at single threaded performance, which is what Dolphin needs, but that's been discussed to death.
(11-15-2017, 12:28 PM)Helios Wrote: [ -> ]I was just poking fun at your typo, relax.

Anyways, it will likely take far more than $50 to get anybody to care about porting Dolphin to UWP. You're assuming it'll take a few hours. Or even a day. That is not true in the slightest. Designing an entirely new, feature complete UI would take hours of work, on top of making sure the D3D backend actually works and doesn't require any sort of workaround.

Also, what determines when this bounty has been met? I mean, lets say somebody spends a day and makes a shitty UI that can't touch config at all, and it only runs in interpreter mode with heavy graphical defects? Well, it's been ported! Thanks for the $50! Even though the time it took to crap that out is still worth way more than $50.

Third, what about maintaining it? I'm not aware of any regular contributor interested in maintaining this, so upstreaming it and saying it's our problem is a tough sell.

Finally, there's the issue that the CPU is still pitifully weak at single threaded performance, which is what Dolphin needs, but that's been discussed to death.
I posted that then realized that I may have made a typo and was to scared to check, then you would see the message than noticed that I deleted it and would even make me feel much worse.  I also did not mention it take only a few hours or a day to make it and I am well aware that $50 wouldn't make anybody flinch, I just figured there's a small possibility that someone could work on it on the side every now and then. There's a video of a ps4 running dolphin and out of all the current gen consoles the PS4 has the weakest CPU and PS4 and above they are all better so I don't think performance is an issue.
 
The demo they gave was as easy and light of a demonstration as possible so they could show it running at fullspeed. It was wind waker, which is not all that demanding of a game to begin with, inside a room. Not even a dungeon, but a single room. Anything outside of that room would have had slowdown.

The Xbox One has 8 Jaguar cores running at 1.75ghz. They are incredibly weak, low end PC material at this point, and are not suitable for Dolphin at all. All of the threads on Dolphin regarding APUs with Jaguar cores are complaints about how slow they are.

And in the unofficial benchmark, an A6-5200 system (Jaguar cores running at 2ghz) got considerably worse scores than a real wii running the same test. Any decent CPU is going to be faster, MUCH faster.
(11-15-2017, 01:30 PM)MayImilae Wrote: [ -> ]The demo they gave was as easy and light of a demonstration as possible so they could show it running at fullspeed. It was wind waker, which is not all that demanding of a game to begin with, inside a room. Not even a dungeon, but a single room. Anything outside of that room would have had slowdown.

The Xbox One has 8 Jaguar cores running at 1.75ghz. They are incredibly weak, low end PC material at this point, and are not suitable for Dolphin at all. All of the threads on Dolphin regarding APUs with Jaguar cores are complaints about how slow they are.

And in the unofficial benchmark, an A6-5200 system (Jaguar cores running at 2ghz) got considerably worse scores than a real wii running the same test. Any decent CPU is going to be faster, MUCH faster.

You think the Xbox One X is a possibility? 
Isn't that the same CPU cores just clocked higher with a huge freaking GPU?
(11-15-2017, 02:40 PM)Helios Wrote: [ -> ]Isn't that the same CPU cores just clocked higher with a huge freaking GPU?

it's [color=#768696]8 custom x86 cores clocked at 2.3GHz, but like you said I think it is the same CPU with a higher speed.[/color]
The Xbox One X is still using Jaguar cores, but at 2.3ghz instead of 1.75ghz. It still isn't anywhere near enough for Dolphin to perform well, due to the very poor IPC of the architecture and the generally low clock speed.
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