Dolphin, the GameCube and Wii emulator - Forums

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I'd just like a say a big thank you to all the effort going in to making this emulator.
I really do appreciate the colossal amount time and effort being put into this and it definitely shows major progression on Android when comparing it with last year.

I've been re-playing twilight princess on Shield TV for the last 3 hours at full speed and have just completed the forest temple; (Albeit using the sometimes glitchy Vulkan backend and with a 60% overclock, native resolution). Paper Mario TTYD, Wind Waker and Smash Bros Melee PAL also seem to now work flawlessly on the whole, full fps with perfect audio.
When I last tried Dolphin for the Shield TV back in February 2016, playing twilight princess as well as most other GameCube games was pretty much impossible due to frequent crashes, abysmal fps and controller problems and that was even with the PAL releases at 50 FPS.

I do understand that this boost in performance is partly to do with nVidia and its recent OS and bios updates, however regardless it is amazing to see such a jump in performance with the same device, and same CPU just 18 months later. This really does give me a glimmer of hope that the Nintendo Switch could eventually emulate the GameCube library, whether that's officially or not.

It is safe to say that full speed Wii emulation and emulation of the heavier GameCube games is still some time away and probably unlikely for the Tegra X-1 on Dolphin, however it is absolutely delightful to now be able to sit down in front of my TV and fire up some of my favourite GameCube classics, with the shield controller all thanks to the Dolphin emulator team!

It is exciting to imagine what the future holds for Android and emulation. We can all just hope that Qualcomm sorts out their drivers.. heh.
Just imagine a new press annoucement of nvidia: The next tegra SoC for multimedia will be powered with A75 CPUs @ up to 3 GHz coupled with a 512 core Volta GPU. Such a SoC would fit pretty well within 10W and would run quite a lot of games full speed.
(11-07-2017, 07:11 PM)degasus Wrote: [ -> ]Just imagine a new press annoucement of nvidia: The next tegra SoC for multimedia will be powered with A75 CPUs @ up to 3 GHz coupled with a 512 core Volta GPU. Such a SoC would fit pretty well within 10W and would run quite a lot of games full speed.

If we're dreaming:

"We at Qualcomm have actually decided to put some minimal amount of effort into our GPU drivers"
(11-08-2017, 03:10 AM)JonnyH Wrote: [ -> ]"We at Qualcomm have actually decided to put some minimal amount of effort into our GPU drivers"

Please keep it realistic
(11-07-2017, 12:37 PM)Nick Sevarg Wrote: [ -> ]I'd just like a say a big thank you to all the effort going in to making this emulator.
I really do appreciate the colossal amount time and effort being put into this and it definitely shows major progression on Android when comparing it with last year.

I've been re-playing twilight princess on Shield TV for the last 3 hours at full speed and have just completed the forest temple; (Albeit using the sometimes glitchy Vulkan backend and with a 60% overclock, native resolution). Paper Mario TTYD, Wind Waker and Smash Bros Melee PAL also seem to now work flawlessly on the whole, full fps with perfect audio.
When I last tried Dolphin for the Shield TV back in February 2016, playing twilight princess as well as most other GameCube games was pretty much impossible due to frequent crashes, abysmal fps and controller problems and that was even with the PAL releases at 50 FPS.

I do understand that this boost in performance is partly to do with nVidia and its recent OS and bios updates, however regardless it is amazing to see such a jump in performance with the same device, and same CPU just 18 months later. This really does give me a glimmer of hope that the Nintendo Switch could eventually emulate the GameCube library, whether that's officially or not.

It is safe to say that full speed Wii emulation and emulation of the heavier GameCube games is still some time away and probably unlikely for the Tegra X-1 on Dolphin, however it is absolutely delightful to now be able to sit down in front of my TV and fire up some of my favourite GameCube classics, with the shield controller all thanks to the Dolphin emulator team!

It is exciting to imagine what the future holds for Android and emulation. We can all just hope that Qualcomm sorts out their drivers.. heh.
I'd also like to say thanks! Dolphin is incredible!
(11-08-2017, 07:31 PM)degasus Wrote: [ -> ]Please keep it realistic

Especially now that Broadcomm is trying to buy Qualcomm.
(11-09-2017, 02:56 AM)Whatnoww Wrote: [ -> ]Especially now that Broadcomm is trying to buy Qualcomm.

There's always hope - BCM have people working on & released docs for OSS drivers on VC4 & 5...
(11-09-2017, 03:21 AM)JonnyH Wrote: [ -> ]There's always hope - BCM have people working on & released docs for OSS drivers on VC4 & 5...

I doubt they would consolidate anytime soon. Especially with some of their Broadcom products being in direct competition with Qualcomm components. At this point the most likely hope is devs continue to explore the newer API’s and big $$$$ devs encounter these bugs themselves. With how broken these drivers are there is no way regular games aren’t being affected (i’ve even seen Mojang complain about bad ES3.0 results, and that’s just Minecraft).
(11-09-2017, 03:21 AM)JonnyH Wrote: [ -> ]There's always hope - BCM have people working on & released docs for OSS drivers on VC4 & 5...

Indeed, I wanted to ask anholt and robclark when they are going to merge their efforts Big Grin
JonnyHIf we're dreaming:"We at Qualcomm have actually decided to put some minimal amount of effort into our GPU drivers" plzzz make qualcomn drivers like nvidia ones...And also watch the youtube channel techutopia reviews https://youtu.be/puKny8PompE
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