Did anyone find a proper way to change names?
In PJ64 you can choose to view file name I think, so it will show the name of the file (that you can edit to your liking).
(04-01-2018, 05:56 PM)emuguy Wrote: [ -> ]Did anyone find a proper way to change names?
There are only two ways right now:
1. The way I suggested earlier.
2. Turning off "Use Built-In Database of Game Names" and then hex editing the ISOs (and most likely also clearing the game list cache afterwards). I would not recommend this.
I've been thinking and would it be possible to get an emulated CPU/GPU utilisation %?
Not particularly useful as Dolphin is largely a "dual core" application. As in, Dolphin by default only uses two hard working threads. See here as to why
https://dolphin-emu.org/docs/faq/#couldnt-dolphin-use-more-my-cpu-cores-go-faster
As for GPU usage, again, not particularly useful. There are many times when you'll be lagging but your GPU isn't being fully utilized because the bottleneck is at the CPU, which it usually is.
(04-02-2018, 03:31 AM)Helios Wrote: [ -> ]Not particularly useful as Dolphin is largely a "dual core" application. As in, Dolphin by default only uses two hard working threads. See here as to why https://dolphin-emu.org/docs/faq/#couldnt-dolphin-use-more-my-cpu-cores-go-faster
As for GPU usage, again, not particularly useful. There are many times when you'll be lagging but your GPU isn't being fully utilized because the bottleneck is at the CPU, which it usually is.
I wasn't thinking physical resource usage, I was thinking emulated CPU/GPU. For example, playing Kirby's Air ride might only use 90% of the Game Cubes CPU/GPU, as such you would expect to see 90% utilisation of the emulated CPU/GPU. Think of it like using a virtual machine and looking at CPU utilisation of the virtual OS.
I have no idea if it is even possible, I was just curious.
(04-01-2018, 07:16 PM)JosJuice Wrote: [ -> ]There are only two ways right now: 1. The way I suggested earlier. 2. Turning off "Use Built-In Database of Game Names" and then hex editing the ISOs (and most likely also clearing the game list cache afterwards). I would not recommend this.
I tried your suggestion previously, and the names changed back again. Option 2 seems even more confusing. Would be great with a simple way of changing game names, similar to PJ64.
(04-02-2018, 03:31 AM)Helios Wrote: [ -> ]As for GPU usage, again, not particularly useful. There are many times when you'll be lagging but your GPU isn't being fully utilized because the bottleneck is at the CPU, which it usually is.
Would be better if we had an option to choose
what we would like to display, personally the only thing im interested in is the FPS.
(04-02-2018, 07:40 AM)emuguy Wrote: [ -> ]I tried your suggestion previously, and the names changed back again. Option 2 seems even more confusing. Would be great with a simple way of changing game names, similar to PJ64.
Would be better if we had an option to choose what we would like to display, personally the only thing im interested in is the FPS.
There is a checkbox to show the FPS... You can find it on the "General"-tab of the "Graphics" confirguration. In the box "Other" you can select "Show FPS"
(04-02-2018, 02:57 PM)mstreurman Wrote: [ -> ]There is a checkbox to show the FPS... You can find it on the "General"-tab of the "Graphics" confirguration. In the box "Other" you can select "Show FPS"
Yeah, it creates an annoying text in the games, im talking about the status bar at the bottom.
P.S the controller issues still havent been fixed, i just spent about 20 minutes trying to get it to work with dolphin.
I'm honestly spending more time trying to get it to work than playing my games.
I just updated this thread. I really hope some of this can be implemented some day, thanks for your work guys.
While I appreciate the suggestions, maybe you should file an issue report for your issues with clear reproduction steps along with following the issue template. It'd be a lot more effective than giving us some vague rundown of an issue that, if we had run into it, we would have fixed. It's possible it's a known issue already, but, with how generalized your description is, I can't say for certain.