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Full Version: Def Jam: Fight for NY HD textures
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netus01

Information. 


The project was started with the goal of improving the visual experience without using custom textures to keep the original game environment and characters to a maximum.
The textures have been increased by x5 in general.
For the increase process in x5, correction and sharpening filters were used.


Screenshots. 


[color=#33cc33]álbum imgur[/color]
Before: Image
After: Image [/url]


Downloads.



[color=#ffcc33]1fichier links[/color]


[url=https://1fichier.com/dir/hNmGMFWz]Stage --- (Includes all the images of VENUES made so far.)

CHACTERS-HD --- (Includes all images of the chacters made so far.)


Instructions.

  1. Download the files.
  2. Create a folder named [color=#ffcc33]GNW[/color] in the dolphin in the [color=#ffcc33]Textures[/color] folder.
  3. Extract all contents to this folder.
  4. For better experience and avoid loading braces, it is recommended to use the option [color=#33cc33]"Prefetch Custom Textures"[/color] enabled and have [color=#33cc33]8 GB  RAM or more[/color] .

[color=#ff3333]In the CHACTERS-HD link there are the NORM and DAMAGE files in parts.
To activate the textures of the DAMAGE folder, go to "Graphic Settings"> "Hacks"> move the arrow to the middle or secure.[/color]



Others.

About 99% of the VENUES textures are ready and all CHACTERS are ready. Then as the new venues textures are modified they will be posted separately to avoid downloading everything again.

Now I will enter the process of dump the textures before the fights that are:

  1. Loading before the fight.
  2. Selection of Venues.
  3. Selection of Chacters.

If you identify a texture error, please report that it will be corrected as soon as possible.


Thank you all
I have some concerns about this:

Quote:The textures have been increased by x5 in general, but some are in x10 because I extract them from the PS2 version that is bigger and more defined.
For the increase process in x5, correction and sharpening filters were used.

If the 10x versions are copied directly from the PS2 version with no modifications, we can't accept that on the grounds that that would be copyright infringement. That is to say, we're not supposed to freely distribute textures like that, not without permission from the people who own the rights to the game.

Additionally, we generally prefer to see a bit more work going into custom textures beyond running a few filters. This is again to avoid copyright issues. The final result needs to add or change some artistic value, or be sufficiently deviate from the source. It's hard to make that judgement here without side-by-side comparisons of individual textures for before and after.