Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin Bar Cursor Issues
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(10-13-2017, 08:40 PM)JosJuice Wrote: [ -> ]The simplest way to use one of those sensor bars is to have it connected to a powered on Wii (or Wii U in Wii mode) while you're using it with your PC. (Wii U without Wii mode won't work, because it will turn off the sensor bar when no Wii Remotes are connected or when you are in a game that doesn't use the IR.) If that isn't possible (because your console isn't close to your PC), I think you have to solder or something...

There are also USB-powered and battery-powered third-party sensor bars available for purchase.

Yeah, I saw something about using a Wii/Wii U when I was looking into this stuff on my own. Do you know how effective it is compared to the Dolphin Bar? In terms of performance, latency, connectivity, etc.
(10-16-2017, 12:27 PM)Luminoth Prime Wrote: [ -> ]Yeah, I saw something about using a Wii/Wii U when I was looking into this stuff on my own. Do you know how effective it is compared to the Dolphin Bar? In terms of performance, latency, connectivity, etc.

It works very well, just like using it while playing on console. A sensor bar is just a bunch of IR LEDs, so it's not possible to make one with high latency or anything like that.
(10-16-2017, 12:27 PM)Luminoth Prime Wrote: [ -> ]Yeah, I saw something about using a Wii/Wii U when I was looking into this stuff on my own. Do you know how effective it is compared to the Dolphin Bar? In terms of performance, latency, connectivity, etc.

To be honest, you can even use two candles as a sensor bar. It's just a bunch of IR LEDs on each side. The Wiimote has a IR camera which captures the IR points on both ends of the bar, and the game uses that information (and the accelerometer, just to know if it's up-right or upside-down) to determine where you're pointing

About using an official sensor bar. You can mod it yourself, without needing soldering skills, but the USB port won't provide enough power to lit all 10 LEDs. I've done it myself, and had to remove 2 LEDs on each side, and I just bent the pins so they "connected". About the USB port, it's just a matter of peeling a section of the cable and having a USB male connector with a little of cable. You'll want the red cable from the USB to wrap around the red cable of the sensor bar, and the same for the black cable. You can completely ignore the green and yellow ones. You can even keep the original conector so you can still use it with the consoles

Anyway, my suggestion is to buy a USB bar and use Bluetooth Passthrough. Bluetooth Passthrough lets Dolphin connect directly to the Wiimote, just like a Wii console (lower latency, perfect connectivity, etc), and provides full support of third-party Wiimotes, as opposed to regular Bluetooth (which is a mess in Windows) and the DolphinBar
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