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Has anybody checked out the drivers on the Pixel 2?
you mean the phone that isn't out yet?

no
(10-12-2017, 01:16 PM)Helios Wrote: [ -> ]you mean the phone that isn't out yet?

no

Helios, why do you relish in being so rude to people in this forum?

It's a fair question, it's out in a week and so a reviewer with a pre-release handset may have tried it.
(10-12-2017, 04:44 PM)jamster Wrote: [ -> ]It's a fair question, it's out in a week and so a reviewer with a pre-release handset may have tried it.

Why would a reviewer who got a pre-release phone break embargo, risking their future as a reviewer, to talk about it on some forum?
I'm assuming the person asking the question thought that they might have published it somewhere else, and a user of this forum may have read this and be able to post a link.
(10-12-2017, 08:36 AM)Whatnoww Wrote: [ -> ]Has anybody checked out the drivers on the Pixel 2?

The drivers on the pixel 2 look like the same revision the pixel 1 has on Oreo
According to GFXBench the Pixel 2 is running some slightly newer drivers.
https://gfxbench.com/device.jsp?benchmark=gfx40&os=Android&api=gl&D=Google+Pixel+2+XL+%28XL2%29&testgroup=info

OpenGL ES 3.2 V@237.0 (GIT@982fa4b, I5209124ca6) (Date:07/28/17)

Don't expect any major perf changes due to it.
(10-13-2017, 02:39 AM)Sonicadvance1 Wrote: [ -> ]Don't expect any major perf changes due to it.

Isn't the performance already fine with those QC drivers? IMO the worst part is the lacking [color=#000000]EXT_blend_func_extended support. But it still seems to be missing...[/color]
(10-13-2017, 04:59 PM)degasus Wrote: [ -> ]Isn't the performance already fine with those QC drivers? IMO the worst part is the lacking [color=#000000]EXT_blend_func_extended support. But it still seems to be missing...[/color]

Performance is fine, and when JonnyH completes his PR, the Framebuffer_fetch (multiple vendor variants) pathway will fix the need for EXT_blend_func_extended, albeit with a small performance hit. But the QC drivers are otherwise quite a bit faster than expected. My Nextbit Robin on r145 is able to hit surprising speeds considering the A57 cores only kinda work due to heat. I use wind waker as my universal bench for lightweight games (and ZTP for heavy) and the results are surprising. Not GREAT (or even good), or even playable, but for what you’d expect it’s above expectation. 20-25 FPS (down to 14-18 with throttling) wind waker at 1x IR without any CPU overrode business or speedier workarounds used. That’s pretty bad in the grand scheme of things but for a terrible 20nm SoC it’s pretty neat. Much better than my Lenovo K8 Note which with Mali drivers renders literally everything incorrectly, at 20FPS on an A72 than can sustain 1.5Ghz (20nm SoC’s FTW...jks). So Qualcomm is definitely striking above bottom tier, which for a company in their powerful position should be nothing less (but also a lot more).
(10-12-2017, 11:53 PM)AnyOldName3 Wrote: [ -> ]I'm assuming the person asking the question thought that they might have published it somewhere else, and a user of this forum may have read this and be able to post a link.

Exactly that. Also seems like Qualcomm will be able to directly push updates through the Play Store.
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