(11-16-2009, 05:32 AM)shuffle2 Wrote: [ -> ]I'm not sure why people are so dense.
You don't change the mapping with the x360/keyboard plugin. The mappings in that plugin are ONLY for keyboard keys.
Some people didn't know that. I didn't know what joytokey was until Jackel159 suggested it so don't ASSume that everyone knows what it is. It just makes you look like an ass. The end. Moving on.
(11-16-2009, 05:48 AM)adrian2055 Wrote: [ -> ] (11-16-2009, 05:32 AM)shuffle2 Wrote: [ -> ]I'm not sure why people are so dense.
You don't change the mapping with the x360/keyboard plugin. The mappings in that plugin are ONLY for keyboard keys.
Some people didn't know that. I didn't know what joytokey was until Jackel159 suggested it so don't ASSume that everyone knows what it is. It just makes you look like an ass. The end. Moving on.
But I said the same thing in the first reply to your original question...
(11-13-2009, 11:38 AM)shuffle2 Wrote: [ -> ]You don't configure the buttons. Just make sure it's enabled in the plugin, and "standard controller" is set for the port in main dolphin settings. It is statically mapped to the GC pad layout.
The plugin is not yet compatible with all computers. You have to understand that it may work for you but it wont for me. Besides I dont expect it to work since this project is still in development and the priority is getting games working properly.
Guys, can ANYONE who's successfully configured his x360 controller to emulate the Wiimote, post his configuration settings here?
Many thanks!
yes please post screenshot with your settings, or tutorial how to setup xbox 360 controller in dolphin
Hello,
Same request here, trying to play new super mario bros but blocked because unable to tilt/twist.
Everything is working great except the wiimote movements when Mario is wearing the kinda "helicopter suit".
Regards,
Benoit
Hello,
Ok I could make it by assigning tilt/swing movements to triggers og my xbox360 controller...
Regards,
Benoit