[color=#FF0000]WiiMote Emulation is out of sync![/color]
Should i use Direct3d to solve this problem?
Everything else works fine for me!!!
I use PAL and main.dol patched, i think.
The game seems to use different shake values for every shake type. With the current shake in emulated wiimote, Spin jumping from the ground works perfect, spin jumping while in the air works almost never, and propeller suit shake has a noticeable delay. It was recently given a boost, but perhaps it should be set even stronger?
And btw I vote for locking of this large, confusing thread and making a new one
(with the general game info like having to patch the dol file)
it would be awesome if there are listed all the FAQ and answers!
(12-02-2009, 04:57 AM)KHRZ Wrote: [ -> ]The game seems to use different shake values for every shake type. With the current shake in emulated wiimote, Spin jumping from the ground works perfect, spin jumping while in the air works almost never, and propeller suit shake has a noticeable delay. It was recently given a boost, but perhaps it should be set even stronger?
And btw I vote for locking of this large, confusing thread and making a new one
(with the general game info like having to patch the dol file)
Well, I could do one if you need

Can dolphin r4630 in new super mario bros wii making the shake button in keyboard work (it works but with low speed beetween 30fps to 20fps and lower)