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Full Version: New Super Mario Bros Wii... Help!!!
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(11-30-2009, 01:14 PM)agentXc4 Wrote: [ -> ]
(11-30-2009, 10:47 AM)GsixtyForce Wrote: [ -> ]SO happy this version 4630x64 rocks... finally NSMB PAL (+main.dol) works for me Big Grin
tommorow i'll test it futher on my laptop.. thnx DEVs!!!

PS. multi player Wii would be kickass Tongue

im assuming you got it working,if so right on! great game it is..........im on 2nd map with 0 probs!!

May I ask your setttings? cause I have alot of desyc issues ... I cant even play the 3 first stages cause it frezees randomly :S
the freezing randomly will continue to happen if you have not patched the main.dol file within the ISO,i have NO idea how to do this but i can lead in the right direction.........................?
Hey guys I got the PAL version working 100% on the HLE plugin without it getting stuck and WITH sound. It's playing with the following specs on the r4630 release with no wiimote desync, freezing, or getting stuck in the loop after selecting 1 player:

Enable dual core, unlimited jit, and frame skipping

Frame limiter OFF, watchdog 60

HLE the IPL, jit recompiler, optimize quantizers, DSP on thread

use pal6 mode under wii tab and also set to 16:9 here

in the HLE audio plugin config menu check HLE, DTK, OTHER audio, DS SOUND (default I believe)

Set the graphics plugin to 1920 x 1080, 2x resolution, 16:9, crop, render to main window, vsync, autoscale (I'm assuming many of you are on flat panels by now, but anyways that's what I'm using currently)

set anisotropic and antialias to what your system can handle to produce full speed

use safe texture cache and copy ef8 to GL texture hack

Don't toggle to fullscreen until the game title screen is loaded or else it may freeze

You get past the spot where it used to take a minute to load with no wait now!!!

I'm using a q6600 with 4gb ddr2 ram on windows 7 x64bit and with a geforce 9600gt and it's playing at full speed with the analias and anisotropic filtering turned down at about 57fps. It'll look amazing with them at 16x if your system can handle it without studdering, mine can almost. Oh yeah, I'm using a keyboard and mouse for the controls, don't know if that matters at all. Have a beer and enjoy the game after toying with options on this for the last few weeks!
(11-30-2009, 04:46 PM)Boxhead Wrote: [ -> ]Hey guys I got the PAL version working 100% on the HLE plugin without it getting stuck and WITH sound. It's playing with the following specs on the r4630 release with no wiimote desync, freezing, or getting stuck in the loop after selecting 1 player:

Enable dual core, unlimited jit, and frame skipping

Frame limiter OFF, watchdog 60

HLE the IPL, jit recompiler, optimize quantizers, DSP on thread

use pal6 mode under wii tab and also set to 16:9 here

in the HLE audio plugin config menu check HLE, DTK, OTHER audio, DS SOUND (default I believe)

Set the graphics plugin to 1920 x 1080, 2x resolution, 16:9, crop, render to main window, vsync, autoscale (I'm assuming many of you are on flat panels by now, but anyways that's what I'm using currently)

set anisotropic and antialias to what your system can handle to produce full speed

use safe texture cache and copy ef8 to GL texture hack

Don't toggle to fullscreen until the game title screen is loaded or else it may freeze

You get past the spot where it used to take a minute to load with no wait now!!!

I'm using a q6600 with 4gb ddr2 ram on windows 7 x64bit and with a geforce 9600gt and it's playing at full speed with the analias and anisotropic filtering turned down at about 57fps. It'll look amazing with them at 16x if your system can handle it without studdering, mine can almost. Oh yeah, I'm using a keyboard and mouse for the controls, don't know if that matters at all. Have a beer and enjoy the game after toying with options on this for the last few weeks!

I am assuming you are using real wiimote?
(11-30-2009, 03:41 PM)agentXc4 Wrote: [ -> ]the freezing randomly will continue to happen if you have not patched the main.dol file within the ISO,i have NO idea how to do this but i can lead in the right direction.........................?

Do you mean patching for error 001 and 002, I thought dolphin already took care of those problems.
not sure what error it is,but its fixed and i can play no probs.just played one of the toad rescues(world 2) didnt encounter any probs.
(11-30-2009, 05:26 PM)agentXc4 Wrote: [ -> ]not sure what error it is,but its fixed and i can play no probs.just played one of the toad rescues(world 2) didnt encounter any probs.

k thanks!
yeah, I think it has nothing to do with errors 001 and 002. If I got it right it's rather some kind of copy protection...
^^Exactly^^ I changed the sound so it has only the HLE on, the other settings aren't needed and just slow it down a little. It's funny if you turn the sound loop hack on it makes it go into the loop everyone originally got on previous releases.
Yea, loop problem is finally fixed, confirmed Tongue