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Full Version: New Super Mario Bros Wii... Help!!!
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Anyone tried to change to interpreter core before selectiog the nu,ber of characters ?
Won't help, it's HLE plugin issue
I dumped,placed it in sys/GC dsp_rom and dsp_coef from my GC and it still hangs after selecting number of players.
(11-14-2009, 07:11 PM)Demimorg Wrote: [ -> ]I dumped,placed it in sys/GC dsp_rom and dsp_coef from my GC and it still hangs after selecting number of players.

LLE plugin and wait 30-60sec. after select number of players
(11-14-2009, 10:36 AM)Nalgoso Wrote: [ -> ]
(11-14-2009, 06:55 AM)kronos Wrote: [ -> ]A backup after the intro might be the solution to play directly with HLE plugin.

yeaahh , but ... can somebody upload these ?


Sorry, I think it is not permitted now but it's work.
Yeah it works, thanks, but hangs on the end of the intro...
Today i tried again with rev4562+LLE, and it seems to be a lot faster (around 45FPS) Big Grin
(11-15-2009, 12:15 AM)kuno86 Wrote: [ -> ]Today i tried again with rev4562+LLE, and it seems to be a lot faster (around 45FPS) Big Grin

Big Grin +1
Dolphin-x64-r4562
at same set (DX9 + LLE)
FPS from original 89% ~ 103%
up to 93% ~ 130%

well done ~ Dolphin Team! Rolleyes
Yeah, that's right. Now with LLE plugin you can get 44-60 fps. The bad is that you can't hear nothing D: ....
*g* Alright now...with LLE DSP I got past that select player screen...then I state-saved and reloaded with HLE DSP to not get a freeze near the end of the intro...anyway, since the Wiimote doesn't seem to like loading save states it's still not playable, huh? :-|