(11-27-2009, 09:17 AM)hungrylion Wrote: [ -> ]how are you lot getting the pitch to work?
i can "shake" by using turbo at its fastest with xpadder, and even then hitting the button doesn't always register a shake action.
thanks a lot, i hope you guys can help me out
Try setting the turbo delay to 0.05s. That made it register every time for me.
For tilt I set roll and pitch to 100, and I set them to use the triggers. Then I set the triggers to xinput because I am using a wireless 360 gamepad and I had to click the buttons beside left and right under triggers to set the triggers because the defaults were wrong.
After that tilting the platforms worked for me perfectly using the triggers.
hungrylion, do you assign the key to "shake" action in Dolphin (Wiimote -> Button Mapping -> Shake) and set THE SAME KEY in Xpadder on turbo?
SourceUp, DSP -> LLE plugin (with all flags unchacked) -> wait in menu after selecting number of players -> play with no sound
ps. somebody have to write the manual )
^yes sir, i have. thanks for the info, ginger. what exactly do you mean by "for tilt I set roll and pitch to 100"?
triggers would have to be used, or you cannot just map keys ',' and '.' for left right under xpadder.
thanks a mill y'all
(11-27-2009, 01:50 PM)hungrylion Wrote: [ -> ]^yes sir, i have. thanks for the info, ginger. what exactly do you mean by "for tilt I set roll and pitch to 100"?
triggers would have to be used, or you cannot just map keys ',' and '.' for left right under xpadder.
thanks a mill y'all
In the Wii Remote Plugin Configuration, Button Mapping, there is a section for Roll and pitch. Set those dropdown menus to 100 and set the other dropdown to Triggers. Then to the right of that is the triggers section, set to xinput and configure the triggers.
I chose to use the triggers for analog control of the tilting platforms. I actually find these controls to be far superior to the wii controls so I am playing on my PC instead of my wii. The wireless Xbox 360 controller is also far more comfortable for my hands than a sideways wii remote.
Hey guys
i run the game with Doplphin 4613, it works very well.
I have only one problem, i cant use my tastature.
I have configurate the buttons but it doesn´t work.
At dolphin 4606 it works without problems.
What is the reason??
Sry for my english
Greetz
Quote:OK people i am seriously getting pissed here...
I couldnt get the game to start when i tried with LLE plug-in cause i was getting error with the dsp_rom.bin and dsp_coef.bin... so i searched a little and what i did was... i downloaded GCemu and copied the file from there and renamed it and it started but now it freezes in the main menu... please for the love of god, can anyone help me and please dont tell me to read all the 33 pages... i just need simple help
Use the 4608 with LLE plugin.
Here is the link of the files that it took a lot to find.
*snip, sharing LLE files is illegal*
Remember to disable mode Dual Core and frame stop-limit at 60fps
Uploading these files is not allowed, you need to dump them yourself
Game Finished (sorry i am new

) , well only Koopa Final Castle Left
- Some stages are UNBEATENABLE due to the lack of 'spin' button (i can not shake the wiimote, hence i could only finish that stage by using 'Super secret Guide' with Luigi

)
- With NO sound and LLE plugin , game goes almost 100 % , specially if the stages do not contain many detailes (some castles) , Dual Core 2 Ghz Rma and Geforce 7300 Gs
- There are several minors 'Hangs' of the emu, they appear Randomly (unfortunately)
- Sometimes the Wiimote does not work, specially after ' Load /Save State'
- Several minor graphic glitches....
- With sound enables, i have some buzzing sound on the background
- Everything is working: Super Guide (you lose 8 lives and this appears) , Item selection, even AR codes can be used

without risk
- Normal save (after defeating a Koopaling in a Castle) works PERFECT
- I have taken EVERY stage in the game, sometimes the Wiimote related things do not work well ( i press S button but sometimes nothing happens), i have tried ALL the stages and found no problem, only 9 world and Koopa FINAL Castle left to overcome.
Karl-Heinz: You played through the whole game without sound? what a shame -_- you get rid of that buzzing sound by disabling "Other Sound (Throttle)" in the DSP plugin settings
Here some goodies i cropped with CS4 without image-loss

enjoy!!
native (standard Wii) resolution
1920x1080
1920x1080 +16xAF +16xAA
![[Image: 4137698215_9854bbb25c_o.png]](http://farm3.static.flickr.com/2544/4137698215_9854bbb25c_o.png)