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Full Version: New Super Mario Bros Wii... Help!!!
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MarioMadness

(11-26-2009, 06:41 AM)RYO21X Wrote: [ -> ]F**K!!!! This game is unplayable!!! with r4608
I write down what i do with de emulator step-by-step:

I start the game with LLE plugin.
Game loads the wolrd map, then i make a savestate.
An i make a quick save (ingame).
Then i restart the game with the HLE plugin. Sounds WORK!
I load the savesate. Game works, but it always crashez after a world level.
I restart the dolphin. F1. Dolphin crashes.
The try the savegame. It works. But an error again.
Next time when i start the game.... THERE IS NO SAVEGAME!!!!
SH*T!!

I played 3h and max was the World 1-3 what i tried.
The savegame lost, and the savestates crashes the emulator ( in 50% )

Instead of saving state at the world map, save state in the level Big Grin

And For Loading the Save State. ( I've Found a Few good Spot to load save states at)( It Works Every Time!!)) , Just Right Before the Menu screen where it tells you to hold you Wii Remote Sideways (While its still a Black Screen) Load the save State Smile It seems to work the best if you load the save state while the screen is still black.

And here's My savestate Right before the boss at 3rd World castle( 14 Life's) http://dl.dropbox.com/u/1459921/SaveState.rar
( And Hopefully Someon Chould upload a Save State at the next level( Please And Thank You) ??? Because it freezes when toad asks for help Idea Cool
just a question for everyone, what is the size of the ntsc version after being compressed with dolphin in bytes? I just want to verify.
I've noticed...why is there a h-u-g-e performance hit when turning on AA with the opengl plugin?
also, does anyone else experience NO improvement in quality when turning on AA on the d3d plugin?

one last question...anyone can tell me how i can get shake/pitch working on a gamepad? under button mapping all controls work except the ones for shake and pitch. (using joy2key btw)

edit
-how are you guys limiting fps when the audio throttling is disabled?
1_ AA is broken in that way
2_AA in D3D was disabled

3_ idk

4_ framelimit in general settings ?
here i bring u a video how to fix the toad kidnap bug
http://www.youtube.com/watch?v=kpHmVsc6SoU

is on spanish and english

MarioMadness

All you did is load a save state that was past the part lol, You Never loaded the same save state lol. I Chould always just get a load a save state past the part, But I Dont have one lol For NTSC. Dodgy
(11-26-2009, 09:26 AM)hungrylion Wrote: [ -> ]I've noticed...why is there a h-u-g-e performance hit when turning on AA with the opengl plugin?

Im running 50-60 fps opengl plugin 1920x1080 16xQAA 16xAF


http://img5.imageshack.us/img5/9153/41836938.jpg
EDIT:
extreme64 this is your only warning kthx


(11-26-2009, 11:47 AM)demo23019 Wrote: [ -> ]
(11-26-2009, 09:26 AM)hungrylion Wrote: [ -> ]I've noticed...why is there a h-u-g-e performance hit when turning on AA with the opengl plugin?

Im running 50-60 fps opengl plugin 1920x1080 16xQAA 16xAF


http://img5.imageshack.us/img5/9153/41836938.jpg

Yea but you have an insane rig

LuisR14

what does it matter extreme? Tongue (this is the internetz xD)
(11-26-2009, 09:26 AM)hungrylion Wrote: [ -> ]I've noticed...why is there a h-u-g-e performance hit when turning on AA with the opengl plugin?
also, does anyone else experience NO improvement in quality when turning on AA on the d3d plugin?

one last question...anyone can tell me how i can get shake/pitch working on a gamepad? under button mapping all controls work except the ones for shake and pitch. (using joy2key btw)

edit
-how are you guys limiting fps when the audio throttling is disabled?

There is even a huger one when you use copy efb to ram in opengl. But the graphics are better that way.