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Full Version: New Super Mario Bros Wii... Help!!!
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M0RGAN, what type of control device do you have?
i need help when gombaa kidnap toad i cant use controls again im on 4608
Can someone explain how to do this? I know how to shake the wiimote and i have the "1" button binded properly, but i get nothing when I combine the 2. What am I supposed to be doing here?

MarioMadness

(11-25-2009, 03:05 PM)Legend80 Wrote: [ -> ]Can someone explain how to do this? I know how to shake the wiimote and i have the "1" button binded properly, but i get nothing when I combine the 2. What am I supposed to be doing here?

I Had to set my roll and pitch to 180 And use the second analog.


And Well I Encountered another Toad Error Dodgy After beating the 3rd world, second castle I Can't control Mario Once Toad Asks For Help ( Once Agin!!!) So There's must be a problem there Huh Since this is the second this this has happend
hey guys im trying to disable dual core for this but when i do the game wont start and crashes. With it enabled im only getting around 43-46 fps. What should i do?
(11-25-2009, 04:07 PM)sok98 Wrote: [ -> ]... What should i do?
I think, first of all you should describe all you system config, incl CPU, video, memory, OS, version and config of Dolphin. And then wait for help )
yay, they actually already got that "loss of control" out of the save states...pretty nice...
Next issue would be "loss of control due to Toad getting himself kidnapped" ^^

BTW: REAL Wiimote is still crashing the plugin, I'm using latest revs with WiiMote-plugin and Wiiuse file from r4590.

And for the "white world map issue", there's no need to fiddle around with the disable fog setting while ingame...just go into that item menu with + and it'll be gone Smile
Does anyone know why i couldn't map my keyboards to play this game. Doesn't matter what i tried it always turn out like this
Down button(KB) = Left(in game)
Up buttone(KB) = Right(in game)
Left button(KB) = Down(in game)
This is so frustrated because i could not use the real wiimote and i want to play this game so badly Sad
Also everytime I used the wiimote dolphin crashed on start up, if i turn off the wiimote connection i could go in game so i thought there might be something to do with the wiimote connection that dolphin crashed

FelipeCSL

I got the game to run on Dolphin r4608, (the load state bug is fixed) if you don't have it, download it from here http://www.megaupload.com/?d=NTJAOJ26

But I still have a problem, when I run it in Directx it runs at full speed but the graphics are horrible, the coins don't spin, the background looks white, the pants of Mario don't have shadows, and so on.
But when I run it in OpenGL everything looks perfect, but slow.
I've tried many configurations with no success. My computer has GeForce 8800 GT 512 RAM, 2GB RAM, Core Duo 2.6 GHz and Windows XP 32 bit with DirectX 9. Is it fast enough to OpenGL in 640x480?
Someone has managed to continue playing after the loop W3 ?

[Image: loopw3-8-2137652996.jpg]

Edit: r4609 seems to have solved this problem.