11-22-2009, 02:05 AM
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
lllsondowlll
11-22-2009, 02:23 PM
(11-21-2009, 07:29 PM)emufan87 Wrote: [ -> ](11-21-2009, 07:19 PM)lllsondowlll Wrote: [ -> ]How do you play with the lle plugin when it gives you an error and you don't have a way of dumping the dsp? I need a save state please.
Save state doesn't help since wiimote doesn't work after load save state. Does this forum allow upload save state? I need to be sure first before i can upload it for you. Sorry no time to read the terms & conditions of use
I'm aware of the wiimote desync which I had said in the last page and in the last page I also said I didn't care, and pages before that it was mentioned uploading of save states isn't agains't the rules (nor do I know why it would be especially since these forums have a game save thread) I'm just asking for a save. I would be really greatful.
11-22-2009, 10:14 PM
(11-22-2009, 02:05 AM)akskiller Wrote: [ -> ]I keep getting wimote desynced with emulated wiimote(360 pad and xpadder).
I have the same problem mario don't move

11-23-2009, 01:28 PM
(11-21-2009, 08:59 PM)Vendetta001 Wrote: [ -> ]@nosound97: Cool, thanks, looks better now-Though it's still unplayable ^^ -I hope it's only a minor Fix the HLE Plugin needs
Ok I had a hard time getting this up to full speed. I run a quad-core and was maxing out at 30fps which looked to be about half speed. I tried unchecking the "dual core" option, I tried the speed hacks codes - nothing worked. THEN I tried "copy EFB to GL texture (hack)" in the OpenGL plugin. WOW did it speed up - way too fast actually! So I turned on VSync and was all good - normal speed. Other option is to limit it to 60fps in the config. (I am still using the speed hack AR codes listed earlier in this thread as well). My setup is LLE plugin w/various Super Mario soundtracks playing on loop in the background w/winamp for that "mario feeling"
. Sys is quad core, 4 gig ram, geforce 8800gt gfx. I'm on World 5 now with no major problems so far other than the rare random occasion where the game will hang when exiting a stage - only happened to me like 3 times. Game looks and plays great at 1400x900 too. 
11-23-2009, 02:48 PM
(11-23-2009, 01:28 PM)slaywho Wrote: [ -> ]Ok I had a hard time getting this up to full speed. I run a quad-core and was maxing out at 30fps which looked to be about half speed. I tried unchecking the "dual core" option, I tried the speed hacks codes - nothing worked. THEN I tried "copy EFB to GL texture (hack)" in the OpenGL plugin. WOW did it speed up - way too fast actually! So I turned on VSync and was all good - normal speed. Other option is to limit it to 60fps in the config. (I am still using the speed hack AR codes listed earlier in this thread as well). My setup is LLE plugin w/various Super Mario soundtracks playing on loop in the background w/winamp for that "mario feeling". Sys is quad core, 4 gig ram, geforce 8800gt gfx. I'm on World 5 now with no major problems so far other than the rare random occasion where the game will hang when exiting a stage - only happened to me like 3 times. Game looks and plays great at 1400x900 too.
What revision are you using and are you using real wiimote or emualted with a joypad.
11-23-2009, 05:07 PM
(11-23-2009, 02:48 PM)akskiller Wrote: [ -> ](11-23-2009, 01:28 PM)slaywho Wrote: [ -> ]Ok I had a hard time getting this up to full speed. I run a quad-core and was maxing out at 30fps which looked to be about half speed. I tried unchecking the "dual core" option, I tried the speed hacks codes - nothing worked. THEN I tried "copy EFB to GL texture (hack)" in the OpenGL plugin. WOW did it speed up - way too fast actually! So I turned on VSync and was all good - normal speed. Other option is to limit it to 60fps in the config. (I am still using the speed hack AR codes listed earlier in this thread as well). My setup is LLE plugin w/various Super Mario soundtracks playing on loop in the background w/winamp for that "mario feeling". Sys is quad core, 4 gig ram, geforce 8800gt gfx. I'm on World 5 now with no major problems so far other than the rare random occasion where the game will hang when exiting a stage - only happened to me like 3 times. Game looks and plays great at 1400x900 too.
What revision are you using and are you using real wiimote or emualted with a joypad.
I'm using 4525 w/xpadder and logitech joypad. However *Found a problem*. World 4-3: You get this error for sure when beating the board (right when it should go back to the main map) as tiny mario - here is the error message: "Unknown pointer address prefix 6F, report this to devs: 0x6FFA40B" and then dolphin crashes. If you die, you get a different message and dolphin crashes. Kind of a bummer but the level is not necessary to beat World 4. If anyone knows how to beat World 4-3 without these errors and the crash, please let me know!
**On edit: World 4-3 is possible - I found it playable if I turn "Copy EFB to system RAM (real) instead of "Copy EFB to GL texture (hack)" however this makes the game play at half speed. You then have to leave it this way to get another hiding toad. After that it looks like you can switch back to the texture hack at full speed.** To person below: Yes I binded the wii shake to a button but use the analog stick instead - works better for me.molopasm
11-23-2009, 05:39 PM
how do you have the keybindings set up for shake for the fly cap?
11-23-2009, 11:52 PM
I have a problem:
The game menu works 100% with full speed. Everything is ok, but here nothing happends:
![[Image: 2crlmo3.jpg]](http://i46.tinypic.com/2crlmo3.jpg)
I waited 10 min but nothing happends. I tried with 10 revison of emu, but nothing.
Can somebody upload a savestate after this ?loading?
The game menu works 100% with full speed. Everything is ok, but here nothing happends:
![[Image: 2crlmo3.jpg]](http://i46.tinypic.com/2crlmo3.jpg)
I waited 10 min but nothing happends. I tried with 10 revison of emu, but nothing.
Can somebody upload a savestate after this ?loading?
11-24-2009, 02:28 AM
read the thread...use LLE DSP and wait at that point for a minute, then it'll continue...you won't have decent sound, though
11-24-2009, 04:38 AM
(11-24-2009, 02:28 AM)StripTheSoul Wrote: [ -> ]read the thread...use LLE DSP and wait at that point for a minute, then it'll continue...you won't have decent sound, though
it says there are 2 files missing when i choose LLE..