(10-17-2009, 04:02 AM)Granatto Wrote: [ -> ]The R4429 version is very good! the plugin Direct3D9 working much better than fucking OpenGL i get 25fps in Mario Galaxy with Direct3D9 and with opengl i get 6.9fps.
Great Work guys
it seems little or no effort is going into Opengl.
Even on a low level system, you should be getting more fps.
(10-17-2009, 06:33 AM)Dugie Wrote: [ -> ]it seems little or no effort is going into Opengl.
Even on a low level system, you should be getting more fps.
Not true, The new software video plugin will provide insight that will eventually help develop the other plugins as it's mainly used for debugging as it is way to slow to run real-time. So there's no direct work on OGL right now, it's still work TOWARDS it. Besides, D3D is buggy as it is, graphics are not being rendered, EFB's are at a very elementary level right now (not in skill of coding, but in total development)
But development in any of the 3 plugins can definitely help the others as they find new things in one plugin, it sometimes can be implemented in the others as well, by pulling it out of the plugin itself and putting it into the videocommon project, which is the base for all 3 plugins.
I'm using turtoiseSVN and i enter in the menu of what i can apply the patches...
Well, what i do for apply the patch?
put the patch in "dolphin-emu-read-only" and then right click in the patch Tortoise SVN <Apply patch...
I have another question, how can I "update" the emulator? Is it possible to just overwrite the files and still use all the settings/savegames, or is there another way?
4429: Still having Wiimote out of sync problem.

It's kind of frustrating because all I can find on Google is stuff about Rayman or something. Now that the emulator is working so well, I can't play it for more than 10 minutes... >>
(10-18-2009, 03:31 AM)Rosswold Wrote: [ -> ]I have another question, how can I "update" the emulator? Is it possible to just overwrite the files and still use all the settings/savegames, or is there another way?
Just extract the exe files and the plugins folder and overwrite those, everything else doesn't matter when updating.
(10-18-2009, 03:41 AM)Nebetsu Wrote: [ -> ]4429: Still having Wiimote out of sync problem.
It's kind of frustrating because all I can find on Google is stuff about Rayman or something. Now that the emulator is working so well, I can't play it for more than 10 minutes... >>
As I said, post an issue on the google code page or post in the support forum.
(10-18-2009, 03:41 AM)Nebetsu Wrote: [ -> ]4429: Still having Wiimote out of sync problem.
It's kind of frustrating because all I can find on Google is stuff about Rayman or something. Now that the emulator is working so well, I can't play it for more than 10 minutes... >>
Could be the same out of sync issue when you dont move wii mote or your mouse while playing wii games.
Annoying fix (maybe) move your mouse at 5 minute intervals or 10 minute.
Yeah!
After that i have this screen:
![[Image: NovaImagemdeBitmap-1.jpg]](http://i701.photobucket.com/albums/ww16/shideravan/NovaImagemdeBitmap-1.jpg)
What i do now, to apply the patch?
If i only close this and compile, the patch don't work...
I tried to do a "patch all", with a menu opened when we click with the mouse secondary butto,...
I tried to save in the menu, but don't affected too...
Well...
What's the process after <apply patch> ?
damn thnx alot for this build im getting 26-30 fps in twilight princess
-Intel Core 2 Quad Q9550 2.83ghz @ 1333 12mb cache
-Msi P45 Neo2 gaming series motherboard
-4 GB Ram
-Geforce GTS 250
-Windows 7 64-bit
-4gb ddr2 corsair @ 1066mhz