Dolphin, the GameCube and Wii emulator - Forums

Full Version: Save Game lost on Crash (Wii)
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I played Lego HP 2 with a friend and it crashed at the credits of Year 7,
so we lost all saves until the last time we had closed the emulator.


So i wonder, does Dolphin temporarily save somewhere else and then flush it on close?
Or are they in RAM meaning they are lost if they aren't flushed?
It depends on how the game handles saving.
So Dolphin will flush to disk, if the Game actually writes to the Wii NAND?
It doesn't do some fancy caching etc?
No, we don't. Implementing such a feature would be very easy (savestate every X minute), but each of them will stutter for about a second. So nobody wants to have this feature enabled :/
wait i don't mean a save state.

I mean a normal save, like for GC it would be when the game writes to the memory card.
Are those things buffered, or directly written?

Cause i know for example on say, Gameboy etc which uses RAM for, well RAM and the actual save, that becomes problematic,
but Wii and GC doesn't use that and has actual storage for the saves.
(08-29-2017, 08:19 PM)Zerowalker Wrote: [ -> ]wait i don't mean a save state.

I mean a normal save, like for GC it would be when the game writes to the memory card.
Are those things buffered, or directly written?

Cause i know for example on say, Gameboy etc which uses RAM for, well RAM and the actual save, that becomes problematic,
but Wii and GC doesn't use that and has actual storage for the saves.

If it's a normal save, ie the game makes a save, Dolphin will write it to disk immediately iirc. But Dolphin can't have the game make a save that it wouldn't normally do.
Some games write their save when the Wii shuts down.