Dolphin, the GameCube and Wii emulator - Forums

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With 4630..Yes, the nunchuk has taken drugs, Seems a lack of directions. And wiimote has a fever, is cold and trembles (real wiimote+nunchuck).
For play fine I use wiiuse and wiimote plugin of 4586 for real wiimote. Emulated wiimote seems fine with 4630.

Edit: I'm not sure how it happened but now the wiimote plugin of 4630 works perfectly with the last svn 4630 and real wiimote.
I remember taking these steps:
I copied the wiiuse.ddl and Plugin_Wiimote.dll of the Dolphin 4586 into Dolphin 4630 folder, I renamed the plugin version 4630 as Plugin_Wiimote_4630.dll and I copied it in the plugins folder. I started the game with the plugin version 4586 and I played a little bit.
I choose from the Dolphin configuration menu the other plugins (4630) and I launched the game (the real Wiimote shuts down when the game start), i play a bit with the mouse deselecting "real wiimote".
At this point I also copied the wiiuse.dll version 4630 and came straight into the game, disconnected the nunchuk, clicked on the real Wiimote home button, I reconnected the Nunchuk and went out from home and everything worked perfectly. Who know where is the problem with real wiimote and nunchuk?! Mistery...
sorry for my bad English Tongue
can you use wiiuse and wiimote plugin from 4586 still in 4630?? Because if I exchange those files there will be no wiimote plugin to select in the plugins window of dolphin :-|
ah, nevermind. I took the old files out of a 32bit rev, putting them into 4630 64bit...my mistake ^^
OPs i edited my post in the same moment you post :O
Now my real wiimote and nunchuk seems to work fine with last plugin.
:Z

Only a user\config\wiimote.ini problem?
hehe, sounds interesting...I'm gonna try it out tomorrow. Gotta get some sleep now.
Maybe it IS a ini problem...I just read something at google code about only once being able to map buttons, then it can only be done again if the ini is deleated and so on...
i'll upload a fixed version for 4630. http://rapidshare.com/files/314069685/r4630realwiimoteok.rar
But Maybe tomorrow, the devs have already solved.
I'd rather need a 64bit version but thanks Smile It worked to just delete the .ini Big Grin
One problem still remains though, and that is all .wad files, i.e. WiiWare games, shut down the real WiiMote...why? I think ayuanx had something changed about the wads, so maybe that's where the problem came in...does he know about it? i don't want to spam google code, but do the devs even look into the forums sometimes? :|
the recent changes in the HLE plugin get rid of many game hangs...also, some music cutoff is gone, for example on the last laps in Mario Kart Wii. They did, however, introduce some noisy scratchy sound that comes up in several games (e.g. Mario Kart Wii) (strangely only when EFB to texture hack is enabled, some told). This is gotten rid of by disabling the loop fix in HLE plugin (but then, of course, the hanging and music cutoffs are back again)
Hm...just tried 4632. Nice partly. But the WiiWare games (wads) are still a bit sick. Most crash the emu on startup.
Also the whole changes to the wiimote plugin and the Wiiuse.dll, as good as they might be for emulating the wiimote, they mostly bring problems to users of a REAL wiimote. They even seem to slow down games. I just played Super Mario Galaxy with 4632 and the speed was rather bad. Then I exchanged wiimote plugin and wiiuse.dll with old ones (from 4583) and played again without changing any settings, and the framerate became waaay better. I hope any dev is reading this :-|
(12-02-2009, 09:00 AM)StripTheSoul Wrote: [ -> ]Also the whole changes to the wiimote plugin and the Wiiuse.dll, as good as they might be for emulating the wiimote, they mostly bring problems to users of a REAL wiimote. They even seem to slow down games. I just played Super Mario Galaxy with 4632 and the speed was rather bad. Then I exchanged wiimote plugin and wiiuse.dll with old ones (from 4583) and played again without changing any settings, and the framerate became waaay better. I hope any dev is reading this :-|
I totally agree with you. The new versions more bring more problems to users of [color=#FF0000]REAL[/color] wiimote.
It works better when I copy wiiuse.dll and wiimote plugin from older rew like r4586!

mi_raza_300

(11-11-2009, 03:21 AM)darkshadw Wrote: [ -> ]I don't know if you tested it already, but the direct x plugin is the fastest atm :p.
why is the dx9 plugin glitchy i need help

17 more FPS in brawl than opengl :p.
http://code.google.com/p/dolphin-emu/source/detail?r=4648

I think the reason why most people (of those who are not devs) haven't immediately given +1 is that they have no idea what exactly it does *g*...at least that's the case for me.
So could anyone tell me/us in a few words what that CG thingy does and what kinds of changes we should look out for? Smile
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