(08-06-2009, 07:47 PM)The King Wrote: [ -> ] (07-30-2009, 08:27 AM)KHRZ Wrote: [ -> ]If it's a bug of audio stopping, that's a bug in all games. (Which makes it more serious though). But I trust that dev who said it's hard to fix, I have no idea anyway.
Can't they "just" make a routine that checks if a backgroundmusic is playing -> if it stops, they simply start it again
I know that sounds simply. I don't even know if this is possible (is there any special sign that specifies a background-music? or any function that checks if it is playing?). Also, I know that if you do this, it would sound a bit strange (the music stops somewhere and starts to play again from the beginning -.-). Even if this would work (is the problem with the stopped music even that it is not playing or is it just getting too quite; or is it something different), what I don't think, it would be more or less a hack and surely not wanted from the devs^^
Damn, I would like to know more about dolphin-emulation (I mean the engineering).
Speaking for Metroid Prime 2... The music doesn't stop, it gets "interrupted" to play other sounds. The perfect example is the main menu, the menu music works, but if you move the stick to make the center selection move, that makes a sound and the music pauses exactly where it is, and then when if you let go of the stick and let it stop, the sound effect stops and the music resumes exactly where it left off. But since there's always sound effects in the game normally, they just sit in like a "queue" you'll notice they play sometimes during the cutscenes (like the transitions between the dark world and the light world, or going up and down elevators)
MP2 uses a slightly different AX UCode from most AX games, we need to RE it to really understand the AX it uses.
@unknownforce: This also happens in Pikmin 2. When your Pikmin are carrying a treasure, the background music will get very hacky, like each instrument sound will be cancelled before fully playing. I would think the reason the music doesn't stop completely is because of the Ucode used in Pikmin, Zelda and Mario (Where the music is tons of small clips instead of one sound file, so each small clip starts and then stops instantly.
I'll repeat this, but Tales of Symphonia does not have perfect sound. Instruments are missing, be good if you can update the main post with that, so it doesn't come across as if its perfect or anything.
Its playable but by no means really enjoyable.
Tested with a bunch of Dolphin versions, but the last one I worked with was 4012.
EDIT: Also as a side note the textures for inbattle broke somewhere pre 4012, but I'm too lazy to find out where or if its been fixed.

Resident Evil Remake would be nearly perfect if not perfect on the 32-bit JITIL builds if any of the developers could fix the issue with background music and sound abruptly stopping.
I'm also patiently awaiting sound to be implemented into Twilight Princess Wii, and more sound improvements on Zelda/Mario games.
Mario Galaxy would also be perfect if it weren't the bg music stopping after a few minutes.
hi guys...can you please cheak this out for me
resident evil zero sound fix in the hle sound menu does not work any more in 3841 3903 and so on...

the pervius ver are work good and i have no problem in resident evil sound can you please cheak that.
and why the speed of the new ver of dolphin are lower than pervius one
thanks and sorry about bad english

because of new features and jp touching the code lol
Hey, I would like to point out that pikmin is now working nearly perfectly, minor minor hiccups with sound while playing for large amounts of time in a row, but then again, when that happens you can save, load and it works perfectly again.
EDIT: would also take the time to tell all those with wind waker. stop un-checking the item hang fix! just delete the entire damn thing from the code and viola! you have EVEN more sound than before, and you don't have to worry about unchecking/rechecking it. just go into the code and delete it, it will work much better.
I'm not sure if this has been reported or not(Haven't checked this entire thread) but Fire Emblem: Radiant Dawn has a few audio issues with the sound effects and sometimes the music doesn't play during the beginning of your player phase until you attack an enemy, doesn't play at all during the beginning of enemy phase until an enemy attacks somebody ,and doesn't play at all for your first turn in the chapter.