If it's a bug of audio stopping, that's a bug in all games. (Which makes it more serious though). But I trust that dev who said it's hard to fix, I have no idea anyway.
Audio in Tales of Symphonia is still very buggy (slow and missing instruments).
Tested in R3661. Hope someone could fix this.
Any1 knows why the sound disappears after the nintendo intro when i play Luigis Mansion? plzz
(07-30-2009, 08:27 AM)KHRZ Wrote: [ -> ]If it's a bug of audio stopping, that's a bug in all games. (Which makes it more serious though). But I trust that dev who said it's hard to fix, I have no idea anyway.
Can't they "just" make a routine that checks if a backgroundmusic is playing -> if it stops, they simply start it again
I know that sounds simply. I don't even know if this is possible (is there any special sign that specifies a background-music? or any function that checks if it is playing?). Also, I know that if you do this, it would sound a bit strange (the music stops somewhere and starts to play again from the beginning -.-). Even if this would work (is the problem with the stopped music even that it is not playing or is it just getting too quite; or is it something different), what I don't think, it would be more or less a hack and surely not wanted from the devs^^
Damn, I would like to know more about dolphin-emulation (I mean the engineering).
Evolution worlds - It's got the worst sound ever. I was looking foward to playing it. The sound just makes this little high pitched noise that hurts your ears.
(08-14-2009, 06:54 PM)Girogex Wrote: [ -> ]Evolution worlds - It's got the worst sound ever. I was looking foward to playing it. The sound just makes this little high pitched noise that hurts your ears.
if your looking forward to play it then play it on your wii -.-
the music goes off in mario galaxy