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Funny, with the old musicmod the ONLY music working in ZTP (except for the trailer theme) was the title screen music. So it's another format i guess.
I'm not getting any sound at all in my copy of Twilight Princess, but I hear folks talking about it a lot. Perhaps there's a bug in the Wii version? I'd test on the GC version but I don't have it. I do seem to remember getting staticy sounds in it on an earlier revision, I'll see if I can't track down the last time it was producing sound for me. I'm reporting from rev 3749.

That aside, most other games sound *great*! Good job guys.
Wii version doesn't have sound yet, only the Gamecube version. Sad
I have Wii version only and it doesn't work here either. Shame on you, Gamecube users Tongue
oh wow audio suddenly a whole lot better on GCM TP and WW!!!!!!
In the latest revision (3765) I am getting errors when trying to compile all projects.. I can compile the DSP project fine, but Dolphin crashes when trying to play any game that uses the Zelda Ucode..

Compile errors:

Code:
Error    21    fatal error C1083: Cannot open include file: 'Debugger/Debugger.h': No such file or directory    d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_LLE\Src\main.cpp    42

Error    22    fatal error C1083: Cannot open include file: 'Debugger/Debugger.h': No such file or directory    d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_LLE\Src\DSPHost.cpp    29

Error    24    fatal error C1083: Cannot open include file: 'Debugger.h': No such file or directory    d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_LLE\Src\Debugger\DSPRegisterView.cpp    18
It's just an oversight simply replaced "Debugger.h" by "DSPDebugWindow.h". And it compil again.

But for the Zelda Ucode this bug appear in r3764.
(07-13-2009, 01:58 AM)Xtreme2damax Wrote: [ -> ]In the latest revision (3765) I am getting errors when trying to compile all projects.. I can compile the DSP project fine, but Dolphin crashes when trying to play any game that uses the Zelda Ucode..

Compile errors:

Code:
Error    21    fatal error C1083: Cannot open include file: 'Debugger/Debugger.h': No such file or directory    d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_LLE\Src\main.cpp    42

Error    22    fatal error C1083: Cannot open include file: 'Debugger/Debugger.h': No such file or directory    d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_LLE\Src\DSPHost.cpp    29

Error    24    fatal error C1083: Cannot open include file: 'Debugger.h': No such file or directory    d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_LLE\Src\Debugger\DSPRegisterView.cpp    18

does any one else have this too
One small tidbit, since the major DSP improvements have occurred the Resident Evil Zero audio fix no longer works. Without this there are audio issues in games where the there is no audio in the intro movies or audio cuts out. Here are the following games that benefited from this fix:

Dragonball Z: Budokai Tenkaichi 2 (Fixes no audio in intro movie)

Dragonball Z: Budokai (Fixes an issue where audio cuts out in intro movie)

Resident Evil Zero, Remake, RE4, and possibly others (Fixes the issue with ingame audio/bgm cutting out)

There may be other games that benefited or could of benefited from this fix.
(07-13-2009, 02:53 AM)Xtreme2damax Wrote: [ -> ]One small tidbit, since the major DSP improvements have occurred the Resident Evil Zero audio fix no longer works. Without this there are audio issues in games where the there is no audio in the intro movies or audio cuts out. Here are the following games that benefited from this fix:

Dragonball Z: Budokai Tenkaichi 2 (Fixes no audio in intro movie)

Dragonball Z: Budokai (Fixes an issue where audio cuts out in intro movie)

Resident Evil Zero, Remake, RE4, and possibly others (Fixes the issue with ingame audio/bgm cutting out)

There may be other games that benefited or could of benefited from this fix.

woooo you k now a lot of this you sould be a mod here
RE: Au
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