Dolphin, the GameCube and Wii emulator - Forums

Full Version: [dolphin-emu team] Unofficial build 4525
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rasti

Metroid Prime 3: Direct3D9

*Its working in my Dell xps 430
windows vista home Premium 64 Bit
Intel Core 2 Quad.

*Only Wii Games (Game cube games
not working)
I can say that this build broke Kirby Air Ride. No visibility at all, OpenGL and D3D. Other than that, it seemed to work fine, and even fixed the window resize crashes.
When I try to run the x86_64 linux build I get
Quote:./Dolphin: relocation error: ./Dolphin: symbol _ZN12wxAuiToolBar12ms_classInfoE, version WXU_2.8.9 not defined in file libwx_gtk2u_aui-2.8.so.0 with link time reference

(Ubuntu 9.10, version of libwxgtk2.8-0 is 2.8.10.1)

When I try to build it myself, executing fails for a different reason (see here)

jazon

I see that Brawl now has codes, I want to add some, but I've got to ask, will I needed anything down on the line of adding them or will it be copy and paste?
I'm not sure what happened, but i went to test this newest one out and the one i had on my system previously was back at like 3982 or something around there.

Here is the thing though... I opened the older one I had, and the newer one after I noticed problems in my games that were running and running a ton better back on the older version, and I made certain that all settings everywhere were exactly the same between both versions. They were.

Here's what happened :
-Star Fox Dinosaur planet still won't load, so no change there in all honesty.
-Zelda no longer loads into the game at all. The title screen randomly moves at higher frame rates, but retesting produces similar results as all previous builds I've tried. The loading screen was same as normal frameratewise overall on most of my tests of rerunning it, BUT sound was off and skipping with use of both sound plugins.
-Spyro Enter the Dragon loading screen was slowed down quite a bit but would speed up a couple of frames here and there and then slow back down. The game play also ran slower than before as well and the voices were MUCH more off on the cutscenes than they were in atleast the past 2 builds that I have actually tried. In that 3982(?) version, if I remember correctly, voices were only off on the very first cutscene when the yelling is going on and otherwise things seemed to tie-in ok

I am not sure just what was done that may have caused this severe set of changes to happen seeing as I had everything setup the same. Did I miss something or have other people had this happen?

win7 ult x64
dualcore
2g mem

this is the same system 3982(?) ran just fine on

auhsoj05

I was playing sonic adventure 2 battle with this new build on wine and wile it did seem a little faster it has that memory pointer exception and some of the sounds seem to bee switched.
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