Dolphin, the GameCube and Wii emulator - Forums

Full Version: [dolphin-emu team] Unofficial build 4525
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Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:

Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.

Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good 'ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
Fix Peek_Color bug that was only present in JIT x64 build.
Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)

Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.

DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.

OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture). [Image: ily6f6.png]
Other fixes, again see SVN log for specifics Smile

DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups

Wiimote plugin:
Change default key layout to be more handy and not interfere with other default keys

Windows builds available here
Linux builds available here
Nice release and finally LLE sound Big Grin

MASTERXZ

lol great work
Coowl! Gonna test it right away! Smile.
Still dolphin broken for me since commit 4505. Windows 32 bit users seem to still be hurtin in dolphin since that commit. Hyrdgard seems to know about it but since we releasing unofficial compiled builds by "the dolphin team" I'm hoping other coders will see it. Issue 1624 is the problem and it happens on all of my windows 32 bit systems since anything after 4504. "memory base pointer not found" followed by a dolphin crash. Hyrdgard wants everyone with this problem to commit on there specs and os in that issue. Hopefully it will get resolved soon.

Issue 1624
http://code.google.com/p/dolphin-emu/issues/detail?id=1624&sort=-id#makechanges
it only pops up once in a while for me so I'm kinda ok.
and nice release!Big Grin
What ?!?! you didn't put that lua now is fully supported on dolphin Tongue ( windows only ? )

And yeah , the changes in the commint 4505 have broken D3D plugin ( I can play brawl at least xD )
could have sworn i mentioned lua...fixing...

mi_raza_300

hey there is something wrong with the dx9 plugin first comes orange then a black screen and can only hear the sound
Metroid Prime 1: Direct3D9

* Title and Game Select Screen flickers
* Duplicate shadows when Samus jumps from her gunship and lands on the deck of the Frigate
* Scanner very low quality image
* Charge beam works. No Black square

Metroid Prime 2: Direct3D9

* Title Screen flickers
* Landscape Overlay is back in the Intro Sequence should not be there. However can now see the Landscape in game
* Scanner still doesnt work
* Some weird round beam repeat graphic appears when you shoot the 1st door open. Can't test any others.

Worth mentioning:
* Every single game I've tried has the flickering.
* The last unofficial build 4460 had none of these problems, including Prime 1 in fact it was almost perfect.
* Build 4460 with Prime 1 also had a very High res Scanner.
* Build 4460 with Prime 2 had no Landscape Overlay in the Intro Sequence however it also did not show the Landscape background in game, instead it was Black.
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